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One thing I hate about the Sorcerer
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<blockquote data-quote="Crimson Longinus" data-source="post: 9304147" data-attributes="member: 7025508"><p>I don't think arcane recovery should exist. Rapidly recharging magic is not the wizard thing. </p><p></p><p></p><p>I don't think it is bad per se, but it could be much better. But as the core concept is "has a lot of spells" it is pretty easy to do passably, which they have done. But it is not terribly interesting.</p><p></p><p></p><p>I'd argue that hunting for ancient scrolls to copy spells from is the sort of Indiana Jones style research which fits an action adventure game. But there could be more, and I'd gladly swap the arcane recovery for something that would support this theme. The issue is that logical direction is altering and customising your spells, but that basically what metamagic is and that's currently the sorcerers only unique thing, so we cannot give it to the wizard. </p><p></p><p></p><p>The issue with them really isn't the power, it is the blandness. D&D spell schools are not particularly evocative (yes, not even the evocation) or interesting conceptually (apart the necromancy) so building subclasses solely around them is a bad idea.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9304147, member: 7025508"] I don't think arcane recovery should exist. Rapidly recharging magic is not the wizard thing. I don't think it is bad per se, but it could be much better. But as the core concept is "has a lot of spells" it is pretty easy to do passably, which they have done. But it is not terribly interesting. I'd argue that hunting for ancient scrolls to copy spells from is the sort of Indiana Jones style research which fits an action adventure game. But there could be more, and I'd gladly swap the arcane recovery for something that would support this theme. The issue is that logical direction is altering and customising your spells, but that basically what metamagic is and that's currently the sorcerers only unique thing, so we cannot give it to the wizard. The issue with them really isn't the power, it is the blandness. D&D spell schools are not particularly evocative (yes, not even the evocation) or interesting conceptually (apart the necromancy) so building subclasses solely around them is a bad idea. [/QUOTE]
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One thing I hate about the Sorcerer
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