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General Tabletop Discussion
*Dungeons & Dragons
One thing I hate about the Sorcerer
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<blockquote data-quote="CapnZapp" data-source="post: 9304156" data-attributes="member: 12731"><p>I agree with the "give sorcerers something unique to do"; I vehemently disagree with the "take metamagic away from wizards".</p><p></p><p>Wizard is the definite class that should be able to tweak and modify spells. Not on the spot, but home in the lab.</p><p></p><p>Don't try to call that "salvaging" something, as if metamagic was ruined by wizards being allowed to use it.</p><p></p><p>The problem was Sorcerer wasn't unique enough, and that was a problem WotC created entirely by themselves. </p><p></p><p>For those to young to remember, in 3E sorcerers traded one level's worth of magic progress for being able to escape Vancian casting. That is, Wizards needed to select (and lock in) specific spells in specific wizard slots each morning, and if they didn't need that spell during the day, too bad. In order to not have to do this (3E Sorcerers worked pretty much like 5E spellcasters in general), 3E Sorcerers had to give up one level's worth of magic progress. E.g. where wizards got Fireball at level 5, Sorcerers got it at level 6. But once they got it, they could spend all their magic energy (all their slots of high enough level) on Fireball. Wizards in contrast, could cast exactly as few or many Fireballs as they selected that morning.</p><p></p><p>But for 5E WotC decided to do away with Vancian casting, and now they were left with a Sorcerer with no compelling unique feature. Unimaginative as they were, they decided the only solution was to remove something quintessential from the Wizard for the sole reason to make Sorcerer feel less derivative and more unique.</p><p></p><p>So start again, and now find a solution that doesn't steal metamagic away from Wizards.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9304156, member: 12731"] I agree with the "give sorcerers something unique to do"; I vehemently disagree with the "take metamagic away from wizards". Wizard is the definite class that should be able to tweak and modify spells. Not on the spot, but home in the lab. Don't try to call that "salvaging" something, as if metamagic was ruined by wizards being allowed to use it. The problem was Sorcerer wasn't unique enough, and that was a problem WotC created entirely by themselves. For those to young to remember, in 3E sorcerers traded one level's worth of magic progress for being able to escape Vancian casting. That is, Wizards needed to select (and lock in) specific spells in specific wizard slots each morning, and if they didn't need that spell during the day, too bad. In order to not have to do this (3E Sorcerers worked pretty much like 5E spellcasters in general), 3E Sorcerers had to give up one level's worth of magic progress. E.g. where wizards got Fireball at level 5, Sorcerers got it at level 6. But once they got it, they could spend all their magic energy (all their slots of high enough level) on Fireball. Wizards in contrast, could cast exactly as few or many Fireballs as they selected that morning. But for 5E WotC decided to do away with Vancian casting, and now they were left with a Sorcerer with no compelling unique feature. Unimaginative as they were, they decided the only solution was to remove something quintessential from the Wizard for the sole reason to make Sorcerer feel less derivative and more unique. So start again, and now find a solution that doesn't steal metamagic away from Wizards. [/QUOTE]
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