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One thing I hate about the Sorcerer
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<blockquote data-quote="Shadowedeyes" data-source="post: 9304543" data-attributes="member: 7027005"><p>I've been thinking about this a bit since my last post. And I think there is two distinct predecessors to the current sorcerer, the 3e one and the 4e one. They are actually quite different as well.</p><p></p><p>The 3e sorcerer, at it's base, is concerned with the thematic of inborn magical talent, although not so much on the how of it, basically just having a throwaway line about maybe because of dragon lineage. Mechanically it was a an arcane spellcaster that did not use the Vancian casting method of the Wizard, instead opting for a more flexible at the moment but with less ability to pivot day to day, and used Charisma rather than Intelligence. It's worth noting the Sorcerer had access to the entire wizard spell list in this variation, and seems like it mostly existed to offer Arcane casting with a different spellcasting mechanic.</p><p></p><p>The 4e sorcerer went much more into the how of the thematic part, with every sorcerer having to pick a type of sorcerous power, namely, dragon, wild, storm or cosmic if I remember correctly. The mechanics are a bit harder to compare because of the changes to how powers worked in that edition, with most everyone using a similar structure. Instead, it differentiated itself from wizard by being a striker/damage dealing class to the wizard's controller designation.</p><p></p><p>The 5e class takes elements from both. It has more emphasis on the origin of your abilities than the 3e sorcerer did, but goes back to having a similar spellcasting list to the wizard, although unlike 3e they curtailed it in comparison. They are a spells known class to the preperation based wizard, but Vancian style casting is no longer a thing, losing the main point of difference for the 3e version, instead wizard's cast exactly like sorcerers but out of their prepared spells for each day. I think this was a misstep, as the sorcerer feels like a lesser version of the wizard, just with that origin flavor, and I think the designers realized that too, hence the metamagic. </p><p></p><p>Now, I suppose I should have a point. I guess my thought is that thematically the sorcerer is useful, but unfortunately the mechanics are lacking. I mentioned previously that combining it with the Warlock was an interesting idea, and I think it still is. The Pact Magic casting mechanics and Invocations would offer the differentiating mechanics from the wizard it needs, and it would still be able to mantain it's current thematic niche as well. It's certainly not the only solution, but one that I think could work.</p></blockquote><p></p>
[QUOTE="Shadowedeyes, post: 9304543, member: 7027005"] I've been thinking about this a bit since my last post. And I think there is two distinct predecessors to the current sorcerer, the 3e one and the 4e one. They are actually quite different as well. The 3e sorcerer, at it's base, is concerned with the thematic of inborn magical talent, although not so much on the how of it, basically just having a throwaway line about maybe because of dragon lineage. Mechanically it was a an arcane spellcaster that did not use the Vancian casting method of the Wizard, instead opting for a more flexible at the moment but with less ability to pivot day to day, and used Charisma rather than Intelligence. It's worth noting the Sorcerer had access to the entire wizard spell list in this variation, and seems like it mostly existed to offer Arcane casting with a different spellcasting mechanic. The 4e sorcerer went much more into the how of the thematic part, with every sorcerer having to pick a type of sorcerous power, namely, dragon, wild, storm or cosmic if I remember correctly. The mechanics are a bit harder to compare because of the changes to how powers worked in that edition, with most everyone using a similar structure. Instead, it differentiated itself from wizard by being a striker/damage dealing class to the wizard's controller designation. The 5e class takes elements from both. It has more emphasis on the origin of your abilities than the 3e sorcerer did, but goes back to having a similar spellcasting list to the wizard, although unlike 3e they curtailed it in comparison. They are a spells known class to the preperation based wizard, but Vancian style casting is no longer a thing, losing the main point of difference for the 3e version, instead wizard's cast exactly like sorcerers but out of their prepared spells for each day. I think this was a misstep, as the sorcerer feels like a lesser version of the wizard, just with that origin flavor, and I think the designers realized that too, hence the metamagic. Now, I suppose I should have a point. I guess my thought is that thematically the sorcerer is useful, but unfortunately the mechanics are lacking. I mentioned previously that combining it with the Warlock was an interesting idea, and I think it still is. The Pact Magic casting mechanics and Invocations would offer the differentiating mechanics from the wizard it needs, and it would still be able to mantain it's current thematic niche as well. It's certainly not the only solution, but one that I think could work. [/QUOTE]
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One thing I hate about the Sorcerer
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