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One thing I hate about the Sorcerer
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<blockquote data-quote="Minigiant" data-source="post: 9310506" data-attributes="member: 63508"><p>I'd go back to the playtest sorcerer. Sorcerer's get sorcerer powers.</p><p></p><h3>Class Features</h3><p></p><p>As a sorcerer, you gain the following class features.</p><h4>Hit Points</h4><p><strong>Hit Dice:</strong> 1d6 per sorcerer level</p><p><strong>Hit Points at 1st Level:</strong> 6 + your Constitution modifier</p><p><strong>Hit Points at Higher Levels:</strong> 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st</p><h4>Proficiencies</h4><p><strong>Armor:</strong> None</p><p><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows</p><p><strong>Tools:</strong> None</p><p><strong>Saving Throws:</strong> Constitution, Charisma</p><p><strong>Skills:</strong> Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion</p><h4>Equipment</h4><p>You start with the following equipment, in addition to the equipment granted by your background:</p><ul> <li data-xf-list-type="ul">(a) a light crossbow and 20 bolts or (b) any simple weapon</li> <li data-xf-list-type="ul">(a) a component pouch or (b) an arcane focus</li> <li data-xf-list-type="ul">(a) a dungeoneer's pack or (b) an explorer's pack</li> <li data-xf-list-type="ul">Two daggers</li> </ul><p></p><table style='width: 100%'><tr><th>Level</th><th>Proficiency Bonus</th><th>Sorcery points</th><th>Features</th><th>Cantrips Known</th><th>Sorceries known</th><th>Spells Known</th><th>Spell Slots</th></tr><tr><td>1st</td><td>+2</td><td>-</td><td>Spellcasting</td><td>4</td><td>-</td><td>2</td><td>2</td></tr><tr><td>2nd</td><td>+2</td><td>2</td><td>Font of Magic, Sorcery</td><td>4</td><td>2</td><td>3</td><td>3</td></tr><tr><td>3rd</td><td>+2</td><td>3</td><td>Sorcerous Origin</td><td>5</td><td>2</td><td>4</td><td>4/2</td></tr><tr><td>4th</td><td>+2</td><td>4</td><td>Ability Score Improvement, Sorcerous Versatility</td><td>5</td><td>2</td><td>5</td><td>4/3</td></tr><tr><td>5th</td><td>+2</td><td>5</td><td>Magical Guidance</td><td>5</td><td>3</td><td>6</td><td>4/3/2</td></tr></table><p></p><p>Sorcery </p><p>At 2nd level, the innate magic of your magical origin grants a sorcery at certain levels. You gain two of the following Sorceries of your choice. You gain another one at 5th, 10th and 17th level.</p><p>Sorcery A sorcery is a magical effect that functions as a spell in all respects, except that using a sorcery does not require you to speak or have a hand free, and the power is not subject to spell disruption.</p><p><strong><u>Saving Throw DCs</u></strong>: When a sorcery that you use calls for a saving throw, the save DC equals 10 + your Charisma modifier. As you gain levels, the DC increases as your spell saving throw DC does, as noted in the Sorcerer table.</p><p></p><p>Sorceries come is 3 types</p><ol> <li data-xf-list-type="ol"><strong>Gift:</strong> An ability to invoke your inner magic into a magical effect onto the words. A gift is subject to the same rules as a spell as is equivalent to a spell of a level listed in it's description.</li> <li data-xf-list-type="ol"><strong>Metamagic.</strong> An ability to twist your spells to suit your needs.You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.</li> <li data-xf-list-type="ol"><strong>Forms: </strong>An ability to alter yourself after a certian amount of your power is unleashed. A Form automatically activates when you have less than half your maximum sorcery points (rounded down)</li> </ol><p></p><p>Gifts</p><p></p><ul> <li data-xf-list-type="ul">Arcane Acrobatics</li> <li data-xf-list-type="ul">Bend Luck</li> <li data-xf-list-type="ul">Celestial Calm</li> <li data-xf-list-type="ul">Draconic Scales</li> <li data-xf-list-type="ul">Draconic Strength</li> <li data-xf-list-type="ul">Draconic Presence</li> <li data-xf-list-type="ul">Eyes of the Dark</li> <li data-xf-list-type="ul">Favored By the Gods</li> <li data-xf-list-type="ul">Fiendish Fires</li> <li data-xf-list-type="ul">Force Push</li> <li data-xf-list-type="ul">Hound of Ill Omen</li> <li data-xf-list-type="ul">Storm Guide</li> <li data-xf-list-type="ul">Tides of Chaos</li> <li data-xf-list-type="ul"><strong><strong>UNLIMITED POOOOWUUUUH!</strong></strong></li> </ul><p>Forms</p><ul> <li data-xf-list-type="ul">Angel Halo</li> <li data-xf-list-type="ul">Archon Pelt</li> <li data-xf-list-type="ul">Demon Eyes</li> <li data-xf-list-type="ul">Devil Horns</li> <li data-xf-list-type="ul">Dragon Claws</li> <li data-xf-list-type="ul">Dragon Wings</li> <li data-xf-list-type="ul">Shadow Skin</li> <li data-xf-list-type="ul">Storm's Fury</li> <li data-xf-list-type="ul">Wind Soul</li> </ul></blockquote><p></p>
[QUOTE="Minigiant, post: 9310506, member: 63508"] I'd go back to the playtest sorcerer. Sorcerer's get sorcerer powers. [HEADING=2]Class Features[/HEADING] As a sorcerer, you gain the following class features. [HEADING=3]Hit Points[/HEADING] [B]Hit Dice:[/B] 1d6 per sorcerer level [B]Hit Points at 1st Level:[/B] 6 + your Constitution modifier [B]Hit Points at Higher Levels:[/B] 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st [HEADING=3]Proficiencies[/HEADING] [B]Armor:[/B] None [B]Weapons:[/B] Daggers, darts, slings, quarterstaffs, light crossbows [B]Tools:[/B] None [B]Saving Throws:[/B] Constitution, Charisma [B]Skills:[/B] Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion [HEADING=3]Equipment[/HEADING] You start with the following equipment, in addition to the equipment granted by your background: [LIST] [*](a) a light crossbow and 20 bolts or (b) any simple weapon [*](a) a component pouch or (b) an arcane focus [*](a) a dungeoneer's pack or (b) an explorer's pack [*]Two daggers [/LIST] [TABLE] [TR] [TH]Level[/TH] [TH]Proficiency Bonus[/TH] [TH]Sorcery points[/TH] [TH]Features[/TH] [TH]Cantrips Known[/TH] [TH]Sorceries known[/TH] [TH]Spells Known[/TH] [TH]Spell Slots[/TH] [/TR] [TR] [TD]1st[/TD] [TD]+2[/TD] [TD]-[/TD] [TD]Spellcasting[/TD] [TD]4[/TD] [TD]-[/TD] [TD]2[/TD] [TD]2[/TD] [/TR] [TR] [TD]2nd[/TD] [TD]+2[/TD] [TD]2[/TD] [TD]Font of Magic, Sorcery[/TD] [TD]4[/TD] [TD]2[/TD] [TD]3[/TD] [TD]3[/TD] [/TR] [TR] [TD]3rd[/TD] [TD]+2[/TD] [TD]3[/TD] [TD]Sorcerous Origin[/TD] [TD]5[/TD] [TD]2[/TD] [TD]4[/TD] [TD]4/2[/TD] [/TR] [TR] [TD]4th[/TD] [TD]+2[/TD] [TD]4[/TD] [TD]Ability Score Improvement, Sorcerous Versatility[/TD] [TD]5[/TD] [TD]2[/TD] [TD]5[/TD] [TD]4/3[/TD] [/TR] [TR] [TD]5th[/TD] [TD]+2[/TD] [TD]5[/TD] [TD]Magical Guidance[/TD] [TD]5[/TD] [TD]3[/TD] [TD]6[/TD] [TD]4/3/2[/TD] [/TR] [/TABLE] Sorcery At 2nd level, the innate magic of your magical origin grants a sorcery at certain levels. You gain two of the following Sorceries of your choice. You gain another one at 5th, 10th and 17th level. Sorcery A sorcery is a magical effect that functions as a spell in all respects, except that using a sorcery does not require you to speak or have a hand free, and the power is not subject to spell disruption. [B][U]Saving Throw DCs[/U][/B]: When a sorcery that you use calls for a saving throw, the save DC equals 10 + your Charisma modifier. As you gain levels, the DC increases as your spell saving throw DC does, as noted in the Sorcerer table. Sorceries come is 3 types [LIST=1] [*][B]Gift:[/B] An ability to invoke your inner magic into a magical effect onto the words. A gift is subject to the same rules as a spell as is equivalent to a spell of a level listed in it's description. [*][B]Metamagic.[/B] An ability to twist your spells to suit your needs.You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. [*][B]Forms: [/B]An ability to alter yourself after a certian amount of your power is unleashed. A Form automatically activates when you have less than half your maximum sorcery points (rounded down) [/LIST] Gifts [LIST] [*]Arcane Acrobatics [*]Bend Luck [*]Celestial Calm [*]Draconic Scales [*]Draconic Strength [*]Draconic Presence [*]Eyes of the Dark [*]Favored By the Gods [*]Fiendish Fires [*]Force Push [*]Hound of Ill Omen [*]Storm Guide [*]Tides of Chaos [*][B][B]UNLIMITED POOOOWUUUUH![/B][/B] [/LIST] Forms [LIST] [*]Angel Halo [*]Archon Pelt [*]Demon Eyes [*]Devil Horns [*]Dragon Claws [*]Dragon Wings [*]Shadow Skin [*]Storm's Fury [*]Wind Soul [/LIST] [/QUOTE]
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One thing I hate about the Sorcerer
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