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One thing I hate about the Sorcerer
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<blockquote data-quote="Minigiant" data-source="post: 9310678" data-attributes="member: 63508"><p>How do they look like invocations if I wrote none of them out?</p><p></p><p>They'd have a totally different scaling and complexity. That's why you only get 5 of them over 20 levels.</p><p></p><p><strong><u>Dragon Scales</u></strong></p><p><strong>Type: Gift</strong></p><p><strong>Prerequisite:</strong> 1st level</p><p><strong>Sorcery Point Cost:</strong> Varies</p><p><u><strong>Requirement:</strong></u> You can use this power only as a reaction in response to taking damage.</p><p></p><p>You cause your skin to thicken into protective scales, the hue of which is reminiscent of a dragon (and specifically the dragon at the source of your heritage, if you have a draconic heritage). Before you take the damage, it is reduced by a number equal to your Charisma score X the number of sorcery point you spent. You also gain resistance to slashing damage. The resistance lasts until the end of your next turn.</p><p><strong>Special:</strong> If you have the Draconic Bloodline subclass, you also gain resistance to the damage type determined by your type of dragon. The resistance lasts until the end of your next turn.</p><p></p><p><strong><u>Angel Halo</u></strong></p><p><strong>Type: Form</strong></p><p><strong>Prerequisite:</strong> 5th level</p><p></p><p>A glowing halo of light form above the top of your head. The halo provides bright light in a 20-foot radius and dim light for an additional 20 feet.</p><p></p><p>While you have a halo, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die unless you have no sorcery points and lose 1 sorcery point instead.</p><p></p><p><strong>Special:</strong> If you have the Divine Soul subclass, your halo also blinks if you hear a lie.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9310678, member: 63508"] How do they look like invocations if I wrote none of them out? They'd have a totally different scaling and complexity. That's why you only get 5 of them over 20 levels. [B][U]Dragon Scales[/U] Type: Gift Prerequisite:[/B] 1st level [B]Sorcery Point Cost:[/B] Varies [U][B]Requirement:[/B][/U][B] [/B]You can use this power only as a reaction in response to taking damage. You cause your skin to thicken into protective scales, the hue of which is reminiscent of a dragon (and specifically the dragon at the source of your heritage, if you have a draconic heritage).[U][B] [/B][/U]Before you take the damage, it is reduced by a number equal to your Charisma score X the number of sorcery point you spent. You also gain resistance to slashing damage. The resistance lasts until the end of your next turn. [B]Special:[/B] If you have the Draconic Bloodline subclass, you also gain resistance to the damage type determined by your type of dragon. The resistance lasts until the end of your next turn. [B][U]Angel Halo[/U] Type: Form Prerequisite:[/B] 5th level A glowing halo of light form above the top of your head. The halo provides bright light in a 20-foot radius and dim light for an additional 20 feet. While you have a halo, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die unless you have no sorcery points and lose 1 sorcery point instead. [B]Special:[/B] If you have the Divine Soul subclass, your halo also blinks if you hear a lie. [/QUOTE]
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One thing I hate about the Sorcerer
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