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One thing I hate about the Sorcerer
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<blockquote data-quote="Shadowedeyes" data-source="post: 9310849" data-attributes="member: 7027005"><p>So, going to devil's advocate for the idea of combining the Warlock and Sorcerer for a minute, since I did post earlier that I thought the idea was interesting. This might be a bit long though.</p><p></p><p>There are two considerations for doing this, the mechanics and the flavor. You can't ignore either, which is my personal issue with some of the proposed class mergers that have been presented in this thread. So, I'm going to make some arguments for both here.</p><p></p><p>First let's look at the flavor side of things. In current 5e the sorcerer is someone who has been altered, to a degree, giving them an innate sort of magic. In the core player's handbook the two examples that are used for it's subclasses are a draconic themed sorcerer, who may be descended from dragons or had their lineage infused with a dragon's power. Wild Magic is the other option, and the examples include exposure to otherworldly energies or a blessing from a fey creature. The Warlock, on the other hand, is actually kind of similar, in that they also gain magic, but the explanation differs slightly in that a specific entity is the source, the core subclass examples include a powerful fiend, fey or great old one. While the sorcerer does have a wider explanation, both dragon and wild magic subclasses mention an entity being the source of the sorcerer magic as an option. Both also flavor their subclass's mechanics by the source of the magic. So, I think they could fall under the same umbrella with only minor tweaks.</p><p></p><p>Mechanics are the more difficult part IMO. The Sorcerer is much more standard while the Warlock plays much differently from the other casters in the game. Combining the two classes would necessarily result in having to choose which way to go, and I acknowledge that no matter what you do some people are not going to be happy with that choice. Given that, if I were to do this, I would probably choose to go with the Warlock's method of casting and here is why. The sorcerer, when introduced in 3e, did have a very unique casting style in comparison to the rest of the full casters, who were all vancian in comparison to the sorcerer's spontaneous. This brings back the sorcerer as something mechanically unique, which it lost in subsequent editions. The only unique mechanic it currently has, metamagic, could probably be folded into the invocation system the warlock has, but also seems like the least important part of sorcerer regadless, and doesn't have a mechanical legacy directly tied to sorcerer anyway.</p><p></p><p>So, that is my thoughts on that. I mentioned it before, but I don't necessarily think it's the best idea, or even only idea, but I do think it's interesting, so I figured I would note down why.</p></blockquote><p></p>
[QUOTE="Shadowedeyes, post: 9310849, member: 7027005"] So, going to devil's advocate for the idea of combining the Warlock and Sorcerer for a minute, since I did post earlier that I thought the idea was interesting. This might be a bit long though. There are two considerations for doing this, the mechanics and the flavor. You can't ignore either, which is my personal issue with some of the proposed class mergers that have been presented in this thread. So, I'm going to make some arguments for both here. First let's look at the flavor side of things. In current 5e the sorcerer is someone who has been altered, to a degree, giving them an innate sort of magic. In the core player's handbook the two examples that are used for it's subclasses are a draconic themed sorcerer, who may be descended from dragons or had their lineage infused with a dragon's power. Wild Magic is the other option, and the examples include exposure to otherworldly energies or a blessing from a fey creature. The Warlock, on the other hand, is actually kind of similar, in that they also gain magic, but the explanation differs slightly in that a specific entity is the source, the core subclass examples include a powerful fiend, fey or great old one. While the sorcerer does have a wider explanation, both dragon and wild magic subclasses mention an entity being the source of the sorcerer magic as an option. Both also flavor their subclass's mechanics by the source of the magic. So, I think they could fall under the same umbrella with only minor tweaks. Mechanics are the more difficult part IMO. The Sorcerer is much more standard while the Warlock plays much differently from the other casters in the game. Combining the two classes would necessarily result in having to choose which way to go, and I acknowledge that no matter what you do some people are not going to be happy with that choice. Given that, if I were to do this, I would probably choose to go with the Warlock's method of casting and here is why. The sorcerer, when introduced in 3e, did have a very unique casting style in comparison to the rest of the full casters, who were all vancian in comparison to the sorcerer's spontaneous. This brings back the sorcerer as something mechanically unique, which it lost in subsequent editions. The only unique mechanic it currently has, metamagic, could probably be folded into the invocation system the warlock has, but also seems like the least important part of sorcerer regadless, and doesn't have a mechanical legacy directly tied to sorcerer anyway. So, that is my thoughts on that. I mentioned it before, but I don't necessarily think it's the best idea, or even only idea, but I do think it's interesting, so I figured I would note down why. [/QUOTE]
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