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One thing I hate about the Sorcerer
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<blockquote data-quote="Guest 7037866" data-source="post: 9310860"><p>Obviously. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>LOL, hardly!</p><ul> <li data-xf-list-type="ul">300' darkvision, which you can <em>share</em> with likely 3-5 others for an hour? At 1st level?</li> <li data-xf-list-type="ul">Giving any one creature you choose advantage on initiative rolls until combat begins? Oh, and after that combat, you can do it again, and again, and again... Or you can change your mind and give it to someone else before combat starts. Otherwise, no time limit.</li> <li data-xf-list-type="ul">For 10 rounds you can give every allied creature within 30 ft of you, even if you <em>move</em>, an average of 5+ temporary hit points each round. Since it increases with your level, by 12th level that is 15 or so temp hp every round.</li> <li data-xf-list-type="ul">You can make yourself fly for 1 minute by using your bonus action at 6th level, basically 3 or more times a "day".</li> </ul><p>And all that for a full caster. It should hid its head in shame already.</p><p></p><p></p><p>Look being the operative word, here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Nope.</p><p></p><p></p><p>Pretty darn easily, actually. Warlocks are already full-casters, so nothing new there. Clerics CD is often mediocre at best IME, and since it is used to evoke their pacts, which warlocks got all the time, and stops them from using Turn Undead (or vice versa) as much, it balances out. Invocations are good, but 90% of the time the same ones get taken.</p><p></p><p>There really isn't anything OP going on about it.</p><p></p><p>Sorceres also remain full casters, so ditto on that score. They still get metamagic, but can ritual casting. A larger spell list is pretty much useless since the vast majority of the spells are never taken. And now they don't quite struggle as much with limited sorcery points.</p><p></p><p></p><p>Pity. You should show them and let one try each subclass (Warlock and Sorcerer). I think you'll find it is not anywhere close to as bad as you think. It never bothered anyone in either of our groups, and made the classes (as subclasses) more appealing.</p><p></p><p></p><p>Yeah, you and I already did this dance several pages ago upthread. Tell me how this <em>isn't</em> a sorcerer?</p><p></p><p>If the lack of CHA as a spellcasting ability bothers you, I can understand that, but frankly you can use this subclass perfectly well and simply changes it to CHA instead of INT. Drop the spellbook, too, if you want. All of that is really just the fluff. Most of the warlock and sorcerer subclasses where absorbed by other classes, so they are still around if you want to play them.</p><p></p><p></p><p>Yeah, you say stuff like this all the time, but there are very few ways in which a Wizard is any more "OP" than other spellcasters. I'll readily agree there is a difference between martials and casters, but among casters Wizards are barely more powerful IME. I guess yours just differs so much?</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9310860"] Obviously. ;) LOL, hardly! [LIST] [*]300' darkvision, which you can [I]share[/I] with likely 3-5 others for an hour? At 1st level? [*]Giving any one creature you choose advantage on initiative rolls until combat begins? Oh, and after that combat, you can do it again, and again, and again... Or you can change your mind and give it to someone else before combat starts. Otherwise, no time limit. [*]For 10 rounds you can give every allied creature within 30 ft of you, even if you [I]move[/I], an average of 5+ temporary hit points each round. Since it increases with your level, by 12th level that is 15 or so temp hp every round. [*]You can make yourself fly for 1 minute by using your bonus action at 6th level, basically 3 or more times a "day". [/LIST] And all that for a full caster. It should hid its head in shame already. Look being the operative word, here. :) Nope. Pretty darn easily, actually. Warlocks are already full-casters, so nothing new there. Clerics CD is often mediocre at best IME, and since it is used to evoke their pacts, which warlocks got all the time, and stops them from using Turn Undead (or vice versa) as much, it balances out. Invocations are good, but 90% of the time the same ones get taken. There really isn't anything OP going on about it. Sorceres also remain full casters, so ditto on that score. They still get metamagic, but can ritual casting. A larger spell list is pretty much useless since the vast majority of the spells are never taken. And now they don't quite struggle as much with limited sorcery points. Pity. You should show them and let one try each subclass (Warlock and Sorcerer). I think you'll find it is not anywhere close to as bad as you think. It never bothered anyone in either of our groups, and made the classes (as subclasses) more appealing. Yeah, you and I already did this dance several pages ago upthread. Tell me how this [I]isn't[/I] a sorcerer? If the lack of CHA as a spellcasting ability bothers you, I can understand that, but frankly you can use this subclass perfectly well and simply changes it to CHA instead of INT. Drop the spellbook, too, if you want. All of that is really just the fluff. Most of the warlock and sorcerer subclasses where absorbed by other classes, so they are still around if you want to play them. Yeah, you say stuff like this all the time, but there are very few ways in which a Wizard is any more "OP" than other spellcasters. I'll readily agree there is a difference between martials and casters, but among casters Wizards are barely more powerful IME. I guess yours just differs so much? [/QUOTE]
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