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One thing I hate about the Sorcerer
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<blockquote data-quote="Chaosmancer" data-source="post: 9311290" data-attributes="member: 6801228"><p>Just because you chose to ignore option, doesn't mean it isn't there. Sure, the game doesn't give mechanics for it, but that is like saying that you don't think the relationship with a Deity is a big deal to a cleric, because there are no details on how it would even work, and a lot of the time it is just a one sentence backstory from player's who don't care to explore that story. All of that is true, and yet I wouldn't say the concept of a Deity is a minor and easily ignored part of the Cleric story. </p><p></p><p>Lacking straitjacket mechanics just makes it easy to fill in what the player wants from their story. </p><p></p><p>I've made a warlock who was forced into a pact, because the Demon would otherwise destroy their hometown. I've made another warlock who was aligned with a proto-deity, who would eat their soul if they disobeyed. I have made another warlock whose patron thought they were just the most adorable little thing, and saw them like a cute pet. None of that based in mechanics. </p><p></p><p>And sure, yes, since it isn't based in mechanics I could do that with a fighter as well. A fighter could totally have been given their training with the sword and their arcane powers after making a deal with a demon who threatened to destroy their village... but that isn't a fighter story. That relationship isn't inherent in the way the fighter is portrayed. I'm doing a lot more narrative heavy lifting that way.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9311290, member: 6801228"] Just because you chose to ignore option, doesn't mean it isn't there. Sure, the game doesn't give mechanics for it, but that is like saying that you don't think the relationship with a Deity is a big deal to a cleric, because there are no details on how it would even work, and a lot of the time it is just a one sentence backstory from player's who don't care to explore that story. All of that is true, and yet I wouldn't say the concept of a Deity is a minor and easily ignored part of the Cleric story. Lacking straitjacket mechanics just makes it easy to fill in what the player wants from their story. I've made a warlock who was forced into a pact, because the Demon would otherwise destroy their hometown. I've made another warlock who was aligned with a proto-deity, who would eat their soul if they disobeyed. I have made another warlock whose patron thought they were just the most adorable little thing, and saw them like a cute pet. None of that based in mechanics. And sure, yes, since it isn't based in mechanics I could do that with a fighter as well. A fighter could totally have been given their training with the sword and their arcane powers after making a deal with a demon who threatened to destroy their village... but that isn't a fighter story. That relationship isn't inherent in the way the fighter is portrayed. I'm doing a lot more narrative heavy lifting that way. [/QUOTE]
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One thing I hate about the Sorcerer
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