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One thing I hate about the Sorcerer
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<blockquote data-quote="CreamCloud0" data-source="post: 9314033" data-attributes="member: 7034710"><p>metamagic should remain the sorcerer's thing IMO, the wizard doesn't <em>need</em> it, they're already overtuned and their blandness comes from a reluctance to give wizard any sort of restrictions turning it into this generic blob of spells and slots, it's the 'bigger stick' class of casting, all power no style, it gets basically everything on it's spell list it could want bar healing but that comes at the cost of giving it any meaningful flavour.</p><p></p><p>the wizard would be much more interesting if the class started with a much smaller base spell list like the sorcerer and the subclasses actually were designed to build you into a theme, (using the sorcerer's list as a base here) the diviner has the 9 divination spells naturally from their base spell list (<span style="font-size: 12px">clairvoyance, comprehend languages, detect magic, detect thoughts, mind spike, see invisibility, tongues, true seeing, true strike</span>), give them an expanded spell list to cover some of the most basic off-class divination spells or flavourful ones that aren't technically divination, and a subclass ability to copy any divination spell they come across regardless of origin, and bam! your diviner actually feels like a <em>diviner</em> rather than some generic magic user who happens to have an above average number of divination spells known.</p><p></p><p>sure every wizard would LIKE to throw around fireballs, but it's more meaningful for the flavour when it's only the evoker who gets to because that's the evoker's THING, in an environment like that of curated subclasses i could more than support a 'metamagic wizard subclass' but not as it is.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9314033, member: 7034710"] metamagic should remain the sorcerer's thing IMO, the wizard doesn't [I]need[/I] it, they're already overtuned and their blandness comes from a reluctance to give wizard any sort of restrictions turning it into this generic blob of spells and slots, it's the 'bigger stick' class of casting, all power no style, it gets basically everything on it's spell list it could want bar healing but that comes at the cost of giving it any meaningful flavour. the wizard would be much more interesting if the class started with a much smaller base spell list like the sorcerer and the subclasses actually were designed to build you into a theme, (using the sorcerer's list as a base here) the diviner has the 9 divination spells naturally from their base spell list ([SIZE=3]clairvoyance, comprehend languages, detect magic, detect thoughts, mind spike, see invisibility, tongues, true seeing, true strike[/SIZE]), give them an expanded spell list to cover some of the most basic off-class divination spells or flavourful ones that aren't technically divination, and a subclass ability to copy any divination spell they come across regardless of origin, and bam! your diviner actually feels like a [I]diviner[/I] rather than some generic magic user who happens to have an above average number of divination spells known. sure every wizard would LIKE to throw around fireballs, but it's more meaningful for the flavour when it's only the evoker who gets to because that's the evoker's THING, in an environment like that of curated subclasses i could more than support a 'metamagic wizard subclass' but not as it is. [/QUOTE]
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