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One thing I hate about the Sorcerer
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<blockquote data-quote="Chaosmancer" data-source="post: 9314458" data-attributes="member: 6801228"><p>Except we have already addressed this false point. A warlock cannot gain powers by being sucked into the Shadowfell, and suffering from magical radiation. A Shadow Sorcerer can. A warlock cannot gain powers by being struck with a drop of a God's blood, but this can absolutely be an origin for a Divine Soul Bloodline. A warlock cannot gain powers by being born in the arcane wastelands left behind by a great war, a Wild Magic sorcerer can. </p><p></p><p>Sure, yeah, someone could make a pact, demand that their children get magical powers as part of this pact, and therefore a sorcerous bloodline is formed. That can happen. But that does not in any way mean that the lore of a Warlock who makes a pact with beings for power, binding themselves and their patron with contractual magic always and forever shares the exact same lore as a sorcerer born cursed or blessed with powers unasked for, and potentially of an unknown origin. </p><p></p><p></p><p></p><p>Which can be fixed by making better mechanics for the sorcerer. Trust me, I have been an advocate for 10 years of giving the sorcerer better mechanics. But that does not mean that the best solution to throw away everything a sorcerer could be and just declare them all warlocks like that changes nothing. </p><p></p><p></p><p></p><p>I made one. Didn't invalidate the Sorcerer at all. Because they are telling different stories. Just like the Ascendant Dragon Monk tells a different story than the Dragon Sorcerer which tells a different story than a Dragonborn character. </p><p></p><p></p><p></p><p>So.</p><p>Make.</p><p>Better. </p><p>Sorcerer. </p><p>Mechanics. </p><p></p><p>This is a far better and simpler solution than just throwing our hands up and declaring all sorcerers a pointless endeavor. </p><p></p><p></p><p></p><p>And there would be no guarantee that the mechanics would still be bad.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9314458, member: 6801228"] Except we have already addressed this false point. A warlock cannot gain powers by being sucked into the Shadowfell, and suffering from magical radiation. A Shadow Sorcerer can. A warlock cannot gain powers by being struck with a drop of a God's blood, but this can absolutely be an origin for a Divine Soul Bloodline. A warlock cannot gain powers by being born in the arcane wastelands left behind by a great war, a Wild Magic sorcerer can. Sure, yeah, someone could make a pact, demand that their children get magical powers as part of this pact, and therefore a sorcerous bloodline is formed. That can happen. But that does not in any way mean that the lore of a Warlock who makes a pact with beings for power, binding themselves and their patron with contractual magic always and forever shares the exact same lore as a sorcerer born cursed or blessed with powers unasked for, and potentially of an unknown origin. Which can be fixed by making better mechanics for the sorcerer. Trust me, I have been an advocate for 10 years of giving the sorcerer better mechanics. But that does not mean that the best solution to throw away everything a sorcerer could be and just declare them all warlocks like that changes nothing. I made one. Didn't invalidate the Sorcerer at all. Because they are telling different stories. Just like the Ascendant Dragon Monk tells a different story than the Dragon Sorcerer which tells a different story than a Dragonborn character. So. Make. Better. Sorcerer. Mechanics. This is a far better and simpler solution than just throwing our hands up and declaring all sorcerers a pointless endeavor. And there would be no guarantee that the mechanics would still be bad. [/QUOTE]
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