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One thing I hate about the Sorcerer
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<blockquote data-quote="Frozen_Heart" data-source="post: 9314664" data-attributes="member: 7029687"><p>I mean I've been advocating for this for years, and I thought there was some hope after the Tasha's subclasses actually felt really thematic and unique to their bloodline.</p><p></p><p>Then we get the 1dnd playtest and it's back to square one again. Draconic bloodline especially is insanely barebones. While both metamagic and the new innate sorcery feel tacked on, rather than part of the class. Innate sorcery is an amazing idea, but it fails to interact with the subclasses existing at all, so compared to barbarian rage it's so lacking.</p><p></p><p>Lack of origin spells combined with subclass features which only appear once almost all campaigns are over mean that if you want to play towards your bloodline theme, it's a real struggle. And the sorcerer spell list is so limited that you can't even make up for it by picking thematic spells from it.</p><p></p><p>And yet for all that, I saw numerous threads online saying that the subclass spells should be removed from the remaining subclasses, rather than added to the missing ones.</p><p></p><p>The reason I have no hope for the sorcerer ever improving is that a huge portion of the playerbase don't want it to lean into its subclass themes or have truly unique mechanics. They want 'generic wizard, but hot' as a class, and any strong influence from the subclass themes given to sorcerer makes being 'generic wizard, but hot' more difficult for them.</p></blockquote><p></p>
[QUOTE="Frozen_Heart, post: 9314664, member: 7029687"] I mean I've been advocating for this for years, and I thought there was some hope after the Tasha's subclasses actually felt really thematic and unique to their bloodline. Then we get the 1dnd playtest and it's back to square one again. Draconic bloodline especially is insanely barebones. While both metamagic and the new innate sorcery feel tacked on, rather than part of the class. Innate sorcery is an amazing idea, but it fails to interact with the subclasses existing at all, so compared to barbarian rage it's so lacking. Lack of origin spells combined with subclass features which only appear once almost all campaigns are over mean that if you want to play towards your bloodline theme, it's a real struggle. And the sorcerer spell list is so limited that you can't even make up for it by picking thematic spells from it. And yet for all that, I saw numerous threads online saying that the subclass spells should be removed from the remaining subclasses, rather than added to the missing ones. The reason I have no hope for the sorcerer ever improving is that a huge portion of the playerbase don't want it to lean into its subclass themes or have truly unique mechanics. They want 'generic wizard, but hot' as a class, and any strong influence from the subclass themes given to sorcerer makes being 'generic wizard, but hot' more difficult for them. [/QUOTE]
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One thing I hate about the Sorcerer
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