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One thing I hate about the Sorcerer
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<blockquote data-quote="Guest 7037866" data-source="post: 9315298"><p>Some further thoughts:</p><p></p><p>I was considering all the mechanical aspects of magic/spell casting, and this is what I have so far:</p><p></p><p><strong>Spell lists:</strong> every class with the spellcasting trait has a spell list.</p><p><strong>Subclass spell lists:</strong> many subclasses allow spells outside of the class spell list. Some are automatically prepared or known, others aren't.</p><p><strong>Prepared spells:</strong> spells which the caster must select after a long rest to have available for spellcasting.</p><p><strong>Known spells:</strong> spell which the caster has learned and are always available for spellcasting.</p><p><strong>Spell powers:</strong> special magical features the caster has gained, many mimic spells or allow a spell to be cast (e.g. Invocations).</p><p><strong>Spell points:</strong> alternative to spell slots, allowing for more flexible casting of spells at spell levels which aren't fixed.</p><p><strong>Spell slots:</strong> fixed spell levels which are available to the caster to use when casting spells.</p><p></p><p>I think redefining the spellcasting classes using the above (and any later additions) to increase the differences between those classes might help.</p><p></p><p>Here are some examples of how things might be done (just an example, ok?):</p><p></p><p><strong>BARD:</strong> bards have no spell list of their own, instead being able to learn any spell they might happen across. Whenever a bard learns a spell, they can cast that spell once and require a long rest before they can cast it again. A bard may learn a spell more than once, allowing the bard to cast it multiple times before resting. (The number of spells and spell levels depend on further design considerations.)</p><p></p><p><strong>CLERIC:</strong> a cleric has a limited spell list determined by their Domain. (Hopefully, the idea is to prevent as much overlap as possible.) Clerics do not prepare spells, but know all the spells on their spell list for the spell levels they can cast. Clerics use spell slots.</p><p></p><p><strong>SORCERER:</strong> the origin of the sorcerer and their corresponding subclass determine their spell lists. Unlike clerics, sorcerers have known spells from their lists. Sorcerers do not have spell slot, instead using spell points, which not only fuel their spells but also their metamagics. Sorcerers are altered by their origins in some fashion, possibly gaining a creature type for their bloodline or some other link to their infusion of magic.</p><p></p><p><strong>WIZARD:</strong> the wizard has a class spell list and must prepare their spells in order to cast them. They use spell slots</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9315298"] Some further thoughts: I was considering all the mechanical aspects of magic/spell casting, and this is what I have so far: [B]Spell lists:[/B] every class with the spellcasting trait has a spell list. [B]Subclass spell lists:[/B] many subclasses allow spells outside of the class spell list. Some are automatically prepared or known, others aren't. [B]Prepared spells:[/B] spells which the caster must select after a long rest to have available for spellcasting. [B]Known spells:[/B] spell which the caster has learned and are always available for spellcasting. [B]Spell powers:[/B] special magical features the caster has gained, many mimic spells or allow a spell to be cast (e.g. Invocations). [B]Spell points:[/B] alternative to spell slots, allowing for more flexible casting of spells at spell levels which aren't fixed. [B]Spell slots:[/B] fixed spell levels which are available to the caster to use when casting spells. I think redefining the spellcasting classes using the above (and any later additions) to increase the differences between those classes might help. Here are some examples of how things might be done (just an example, ok?): [B]BARD:[/B] bards have no spell list of their own, instead being able to learn any spell they might happen across. Whenever a bard learns a spell, they can cast that spell once and require a long rest before they can cast it again. A bard may learn a spell more than once, allowing the bard to cast it multiple times before resting. (The number of spells and spell levels depend on further design considerations.) [B]CLERIC:[/B] a cleric has a limited spell list determined by their Domain. (Hopefully, the idea is to prevent as much overlap as possible.) Clerics do not prepare spells, but know all the spells on their spell list for the spell levels they can cast. Clerics use spell slots. [B]SORCERER:[/B] the origin of the sorcerer and their corresponding subclass determine their spell lists. Unlike clerics, sorcerers have known spells from their lists. Sorcerers do not have spell slot, instead using spell points, which not only fuel their spells but also their metamagics. Sorcerers are altered by their origins in some fashion, possibly gaining a creature type for their bloodline or some other link to their infusion of magic. [B]WIZARD:[/B] the wizard has a class spell list and must prepare their spells in order to cast them. They use spell slots [/QUOTE]
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One thing I hate about the Sorcerer
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