Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
One thing I hate about the Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9316438" data-attributes="member: 6790260"><p>Proposal: Restore and expand the playtest sorcerer.</p><p></p><p>Concepts:</p><ul> <li data-xf-list-type="ul">Do away with the separation between spell slots and sorcery points. Sorcerers get spell points, which they may use to cast whatever spells they know. This means Sorcerers may burn up all their points casting very high-level spells. Limits can be put in place if this is considered excessive, but I like the idea that the Sorcerer, who <em>lives and breathes</em> power, is the only one who can cast four 9th level spells per day or whatever.</li> <li data-xf-list-type="ul">As the character spends SP, they begin to manifest the power within physically, their sorcerous soul literally taking over their body. They aren't actually at any risk of falling to that power (I mean, unless the player wants to, I guess?) Their exact abilities depend on subclass, similar to Monk.</li> <li data-xf-list-type="ul">Metamagic is soft-reworked, adding bloodline-themed options. Reduce the total number of metamagics, and let every sorcerer have access to all of them from day 1 (except the bloodline-exclusive ones, of course.)</li> <li data-xf-list-type="ul">Have bloodlines do useful and impactful things like adding proficiencies (especially armor/weapon profs) or giving natural weapons or the like.</li> <li data-xf-list-type="ul">Add some new, Sorcerer-only spells, and make some existing spells Sorcerer-only (favor taking from the Wizard-only list, when possible.)</li> <li data-xf-list-type="ul">Give each bloodline a choice of bonus spell lists. E.g. Draconic has element-themed spells, Shadow has one focused on illusions, one on enchantments/fear, and one on shadow conjurations, Celestial has a healing-focused list and a smiting-focused list; etc.</li> </ul><p>That seems like a pretty decent start.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9316438, member: 6790260"] Proposal: Restore and expand the playtest sorcerer. Concepts: [LIST] [*]Do away with the separation between spell slots and sorcery points. Sorcerers get spell points, which they may use to cast whatever spells they know. This means Sorcerers may burn up all their points casting very high-level spells. Limits can be put in place if this is considered excessive, but I like the idea that the Sorcerer, who [I]lives and breathes[/I] power, is the only one who can cast four 9th level spells per day or whatever. [*]As the character spends SP, they begin to manifest the power within physically, their sorcerous soul literally taking over their body. They aren't actually at any risk of falling to that power (I mean, unless the player wants to, I guess?) Their exact abilities depend on subclass, similar to Monk. [*]Metamagic is soft-reworked, adding bloodline-themed options. Reduce the total number of metamagics, and let every sorcerer have access to all of them from day 1 (except the bloodline-exclusive ones, of course.) [*]Have bloodlines do useful and impactful things like adding proficiencies (especially armor/weapon profs) or giving natural weapons or the like. [*]Add some new, Sorcerer-only spells, and make some existing spells Sorcerer-only (favor taking from the Wizard-only list, when possible.) [*]Give each bloodline a choice of bonus spell lists. E.g. Draconic has element-themed spells, Shadow has one focused on illusions, one on enchantments/fear, and one on shadow conjurations, Celestial has a healing-focused list and a smiting-focused list; etc. [/LIST] That seems like a pretty decent start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
One thing I hate about the Sorcerer
Top