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One thing I hate about the Sorcerer
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<blockquote data-quote="Chaosmancer" data-source="post: 9316523" data-attributes="member: 6801228"><p>How accurate will the enemy be? Will it be more useful to cast Shield of Faith to keep the Fighter on their feet, or bless to make them more accurate? How badly wounded will they be? Should I have more healing words prepared so I can keep my action open for hitting the enemy or more cure wounds prepared for after combat healing? Should I have one or two guiding bolts prepared to hit an enemy hard to prevent a disaster? </p><p></p><p>Quite literally, a single guiding bolt was the difference between our campaign becoming much harder, because a random encounter on the road to a safe haven involved fey beings who swiped a key plot important amulet, and I was the only one with a powerful enough ranged attack and the initiative to hit that enemy and prevent the amulet from being stolen. What scrying spell would have told me that the enemy would be out of reach of our melee fighters AND that I would win the initiative to be capable of making that attack to solve the situation? Could we have scouted the entire forest while splitting the party to prepare for a random encounter that the DM rolled on a table? Maybe while running for our lives we could have stopped to research the forest we were in, surely the people hunting us would have respected our library cards. </p><p></p><p>This isn't about charging in with no information. This is about how the game is played. You will never have all the information. All the research and scrying and scouting in the world won't tell you who is going to fail their stealth check or win the initiative. I've had fights won by throwing down an entangle or a web that COULD NOT HAVE HAPPENED if the melee characters had acted first and charged into the fray. And if your DM allows you to safely scout an entire dungeon, map every single enemy, in every single room, and note all of their abilities.... then sure, congrats, you win DnD. But that doesn't happen. It would be boring as heck. And even then, you can't predict what the dice will do and how that will shape what spells will or will not be useful and effective in the fight.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9316523, member: 6801228"] How accurate will the enemy be? Will it be more useful to cast Shield of Faith to keep the Fighter on their feet, or bless to make them more accurate? How badly wounded will they be? Should I have more healing words prepared so I can keep my action open for hitting the enemy or more cure wounds prepared for after combat healing? Should I have one or two guiding bolts prepared to hit an enemy hard to prevent a disaster? Quite literally, a single guiding bolt was the difference between our campaign becoming much harder, because a random encounter on the road to a safe haven involved fey beings who swiped a key plot important amulet, and I was the only one with a powerful enough ranged attack and the initiative to hit that enemy and prevent the amulet from being stolen. What scrying spell would have told me that the enemy would be out of reach of our melee fighters AND that I would win the initiative to be capable of making that attack to solve the situation? Could we have scouted the entire forest while splitting the party to prepare for a random encounter that the DM rolled on a table? Maybe while running for our lives we could have stopped to research the forest we were in, surely the people hunting us would have respected our library cards. This isn't about charging in with no information. This is about how the game is played. You will never have all the information. All the research and scrying and scouting in the world won't tell you who is going to fail their stealth check or win the initiative. I've had fights won by throwing down an entangle or a web that COULD NOT HAVE HAPPENED if the melee characters had acted first and charged into the fray. And if your DM allows you to safely scout an entire dungeon, map every single enemy, in every single room, and note all of their abilities.... then sure, congrats, you win DnD. But that doesn't happen. It would be boring as heck. And even then, you can't predict what the dice will do and how that will shape what spells will or will not be useful and effective in the fight. [/QUOTE]
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One thing I hate about the Sorcerer
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