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One thing I hate about the Sorcerer
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<blockquote data-quote="Chaosmancer" data-source="post: 9316795" data-attributes="member: 6801228"><p>Just for the sake of discussion, I disagree with a few of these. Though that could also be not understanding the themes you are going for. </p><p></p><p>I agree with the need for a Warlord (martial support character). I can maybe see the Shaman, if I squint, but that seems more aesthetic to me than mechanical. Maybe as a class that buffs itself with stacking buffs? I'm not sure what the mechanical hook would be. Alchemist.... yes and no. I think we need better crafting rules to cover the alchemist concept, but I'm not sure how to make it work mechanically, especially since it is simply making items. Summoner is one I agree that could be needed thematically, but mechanically it is just constantly a pain to try and make work. </p><p></p><p>Psion? Not interested in a psychic class. Sorry. I can see why people might want it, but I don't. </p><p></p><p>Assassin? The rogue works for that. They aren't the BEST assassin able to do every assassin thing, but that's the nature of trying to make a solo operator work in a team game. Rogues do fit the archetype pretty closely though. And trying to make an Assassin class who CAN work solo in a team game is asking for trouble. And to be clear, I'm talking thematics and overarching mechanics, I agree the existing Assassin Rogue is not working up to snuff.</p><p></p><p>Swordmage? Eh, maybe? We have a ton of gish concepts, and I think they can be handled well enough with the existing subclasses. I know you aren't happy with subclasses at level 3, but enough of my games start at level 3, and we can start with the Magic initiate feat, so I'm fine with it. </p><p></p><p>Avenger? Warden? I'm not sure what these would be. Same with Invoker and Machinist, I'm just not sure what concepts you are trying to call on here. </p><p></p><p>So, for me... Warlord, better crafting rules, and maybe a shaman/warden concept of nature infused self-buffing. That would cover the few concepts I don't see a satisfactory way to make in DnD.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9316795, member: 6801228"] Just for the sake of discussion, I disagree with a few of these. Though that could also be not understanding the themes you are going for. I agree with the need for a Warlord (martial support character). I can maybe see the Shaman, if I squint, but that seems more aesthetic to me than mechanical. Maybe as a class that buffs itself with stacking buffs? I'm not sure what the mechanical hook would be. Alchemist.... yes and no. I think we need better crafting rules to cover the alchemist concept, but I'm not sure how to make it work mechanically, especially since it is simply making items. Summoner is one I agree that could be needed thematically, but mechanically it is just constantly a pain to try and make work. Psion? Not interested in a psychic class. Sorry. I can see why people might want it, but I don't. Assassin? The rogue works for that. They aren't the BEST assassin able to do every assassin thing, but that's the nature of trying to make a solo operator work in a team game. Rogues do fit the archetype pretty closely though. And trying to make an Assassin class who CAN work solo in a team game is asking for trouble. And to be clear, I'm talking thematics and overarching mechanics, I agree the existing Assassin Rogue is not working up to snuff. Swordmage? Eh, maybe? We have a ton of gish concepts, and I think they can be handled well enough with the existing subclasses. I know you aren't happy with subclasses at level 3, but enough of my games start at level 3, and we can start with the Magic initiate feat, so I'm fine with it. Avenger? Warden? I'm not sure what these would be. Same with Invoker and Machinist, I'm just not sure what concepts you are trying to call on here. So, for me... Warlord, better crafting rules, and maybe a shaman/warden concept of nature infused self-buffing. That would cover the few concepts I don't see a satisfactory way to make in DnD. [/QUOTE]
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One thing I hate about the Sorcerer
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