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One thing I hate about the Sorcerer
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<blockquote data-quote="Chaosmancer" data-source="post: 9317161" data-attributes="member: 6801228"><p>Yeah, I think part of it is just changing the expectations. For example, players are always predisposed to be wary of statues, so... I intentionally account for them seeing statues and being wary of them. Sometimes it is so that the statues aren't something to be wary of, or sometimes it is so the players can feel intelligent and well-prepared by being aware of the trope. </p><p></p><p>Now, this has occasionally backfired, when players were not as savvy as I expected, but in general it works decent enough. I've also considered using Pointy Hat's Chest Weasel instead of mimics, they seem like they would be a lot more fun, and I basically never use mimics anyways.</p><p></p><p></p><p></p><p>Hmm, yeah. I THINK it is because of how low a 1st level character's hp is. That cleric will have about 9 hp, 15 if they are second level. Even a single hit for a measly 5 damage is 50% to 33% of their health. I don't know if it was the plan, or if it was effective, but I can see the angle that they might have done that on purpose, making 1st and 2nd level characters hard to hit, since they are so squishy</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9317161, member: 6801228"] Yeah, I think part of it is just changing the expectations. For example, players are always predisposed to be wary of statues, so... I intentionally account for them seeing statues and being wary of them. Sometimes it is so that the statues aren't something to be wary of, or sometimes it is so the players can feel intelligent and well-prepared by being aware of the trope. Now, this has occasionally backfired, when players were not as savvy as I expected, but in general it works decent enough. I've also considered using Pointy Hat's Chest Weasel instead of mimics, they seem like they would be a lot more fun, and I basically never use mimics anyways. Hmm, yeah. I THINK it is because of how low a 1st level character's hp is. That cleric will have about 9 hp, 15 if they are second level. Even a single hit for a measly 5 damage is 50% to 33% of their health. I don't know if it was the plan, or if it was effective, but I can see the angle that they might have done that on purpose, making 1st and 2nd level characters hard to hit, since they are so squishy [/QUOTE]
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