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One thing I hate about the Sorcerer
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<blockquote data-quote="EzekielRaiden" data-source="post: 9317561" data-attributes="member: 6790260"><p><em>Only if you chose that</em>.</p><p></p><p>You could also be:</p><p></p><ul> <li data-xf-list-type="ul">A legendary sovereign, whose descendants would rule wisely and well for centuries to come, leaving your mark nigh unto forever</li> <li data-xf-list-type="ul">An undying warrior, who has faced death <em>and found it wanting</em>, soul and body fused into one unbreakable union</li> <li data-xf-list-type="ul">A warrior whose armor is as her skin--and whose skin is as her armor, inseparable, unyielding to any blow</li> <li data-xf-list-type="ul">An everlasting defender, who might become the spirit that defends a land, the watcher at the edge of existence, or some similar fate</li> <li data-xf-list-type="ul">A master of martial technique so transcendent, <em>you</em> empower the techniques passed to your students, and theirs, and theirs, down the ages</li> </ul><p></p><p>And those are just the examples that require you to be a Fighter and/or a Martial character. There are others, depending on exactly how your character came together over the 20 levels preceding Epic tier. For example, the Dark Wanderer, which is technically for Rangers but actually works quite well for Defenders that face large numbers of weaker opponents.</p><p></p><p>Further, if an otherwise-mundane Fighter, who has never done a single magical thing, becomes a demigod, what does that <em>mean?</em> Does it mean they were somehow magic all along and just somehow never showed even the tiniest evidence of it? Or does it mean that "mundane" and "demogod" are not as far apart as you want to assert? Because that latter thing is kind of woven all throughout 4e. An extremely myth-like spirit: the difference between "mundane" and "magical" is a purely modern contrivance, something the Ancient and Medieval mind would have found deeply weird. The sharp, absolute separation between what we today would call "science," "witchcraft," and "sacrament" <em>did not exist</em> before the Renaissance. That's (part of) why Apuleius had to defend himself against a (completely secular) charge of witchcraft in 158 AD.</p><p></p><p>Just as Guan Yu's legend grew from peerless mortal warrior to literal god of war. Just as Psyche was worshipped above Venus, and became herself an immortal goddess by labor and by grace. Apotheosis of mortals, by mortal deeds, was hardly considered that special. Those deeds just had to be skills that, despite being mundane in nature, exceeded mundanity in their prowess and impact.</p><p></p><p>Or, as I have so often called it, the transmundane: that seed which grows from mortal soil and mundane roots, but which rises to touch the firmament.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9317561, member: 6790260"] [I]Only if you chose that[/I]. You could also be: [LIST] [*]A legendary sovereign, whose descendants would rule wisely and well for centuries to come, leaving your mark nigh unto forever [*]An undying warrior, who has faced death [I]and found it wanting[/I], soul and body fused into one unbreakable union [*]A warrior whose armor is as her skin--and whose skin is as her armor, inseparable, unyielding to any blow [*]An everlasting defender, who might become the spirit that defends a land, the watcher at the edge of existence, or some similar fate [*]A master of martial technique so transcendent, [I]you[/I] empower the techniques passed to your students, and theirs, and theirs, down the ages [/LIST] And those are just the examples that require you to be a Fighter and/or a Martial character. There are others, depending on exactly how your character came together over the 20 levels preceding Epic tier. For example, the Dark Wanderer, which is technically for Rangers but actually works quite well for Defenders that face large numbers of weaker opponents. Further, if an otherwise-mundane Fighter, who has never done a single magical thing, becomes a demigod, what does that [I]mean?[/I] Does it mean they were somehow magic all along and just somehow never showed even the tiniest evidence of it? Or does it mean that "mundane" and "demogod" are not as far apart as you want to assert? Because that latter thing is kind of woven all throughout 4e. An extremely myth-like spirit: the difference between "mundane" and "magical" is a purely modern contrivance, something the Ancient and Medieval mind would have found deeply weird. The sharp, absolute separation between what we today would call "science," "witchcraft," and "sacrament" [I]did not exist[/I] before the Renaissance. That's (part of) why Apuleius had to defend himself against a (completely secular) charge of witchcraft in 158 AD. Just as Guan Yu's legend grew from peerless mortal warrior to literal god of war. Just as Psyche was worshipped above Venus, and became herself an immortal goddess by labor and by grace. Apotheosis of mortals, by mortal deeds, was hardly considered that special. Those deeds just had to be skills that, despite being mundane in nature, exceeded mundanity in their prowess and impact. Or, as I have so often called it, the transmundane: that seed which grows from mortal soil and mundane roots, but which rises to touch the firmament. [/QUOTE]
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