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One thing I hate about the Sorcerer
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<blockquote data-quote="Remathilis" data-source="post: 9318248" data-attributes="member: 7635"><p>In my perfect world, the Warrior (RIP fighter) is a class that draws power from some supernatural destiny. Your subclass determines your destiny. Maybe your destiny is dragon knight (which draws on draconic powers like wings, fear and dragon breath). Maybe its supernatural might (where you draw strength from some source like deities or primordials) or maybe you get the power of psionics, arcane magic, dunamancy, undeath, alchemy, or more. Rogues run on the same model, but they get schemes that give them abilities similar to Warriors that grant them the power of shadow, of artifice, of psionics, etc. </p><p></p><p>The advantage here is that you can now move some of the "supernatural" power budge to the main class because every Warrior and Rogue is going to have some supernatural abilities assumed. You don't have to design around nonomagical builds, you can just give them some magical abilities right in the main class and then use the subclass to justify/explain/flavor it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9318248, member: 7635"] In my perfect world, the Warrior (RIP fighter) is a class that draws power from some supernatural destiny. Your subclass determines your destiny. Maybe your destiny is dragon knight (which draws on draconic powers like wings, fear and dragon breath). Maybe its supernatural might (where you draw strength from some source like deities or primordials) or maybe you get the power of psionics, arcane magic, dunamancy, undeath, alchemy, or more. Rogues run on the same model, but they get schemes that give them abilities similar to Warriors that grant them the power of shadow, of artifice, of psionics, etc. The advantage here is that you can now move some of the "supernatural" power budge to the main class because every Warrior and Rogue is going to have some supernatural abilities assumed. You don't have to design around nonomagical builds, you can just give them some magical abilities right in the main class and then use the subclass to justify/explain/flavor it. [/QUOTE]
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One thing I hate about the Sorcerer
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