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One thing I hate about the Sorcerer
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<blockquote data-quote="Gammadoodler" data-source="post: 9323375" data-attributes="member: 6914290"><p>I mean the easiest "why wouldn't theys" are danger, difficulty, time, resources required, etc. </p><p></p><p>The 6-second cast time for spells is not a universal component of magic in myth or literature. Safe magic is not either, nor predictable magic. It also is not universally as powerful as D&D magic can be.</p><p></p><p>To get to D&D magic, you have to make a wide variety of <strong>specifically D&D </strong>assumptions, none of which are essential to achieve genre fidelity (and quite a few of which run contrary to a lot of genre presentation of magic) </p><p></p><p>All that said, I don't need high level mages to be powered down in D&D (though I think there is a case for it). What I need is for folks to realize is that these are fantasy game mechanics justified by arbitrary fantasy setting assumptions. There is no physics modeling or simulation happening here. Hell, there none of those assumptions is really stated any where and there isn't any kind of attempt to justify them. </p><p></p><p>The same is true of the non-magical classes. </p><p></p><p>And at that point the solution is simple. Provide high level non-magical PCs with potent abilities with comparable scope and/or impact to what the magic classes are doing. </p><p></p><p>Note: and because we aren't stating or justifying our fantasy assumptions for magic classes, we likewise do not have to state or justify our fantasy assumptions for.non-magic classes.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9323375, member: 6914290"] I mean the easiest "why wouldn't theys" are danger, difficulty, time, resources required, etc. The 6-second cast time for spells is not a universal component of magic in myth or literature. Safe magic is not either, nor predictable magic. It also is not universally as powerful as D&D magic can be. To get to D&D magic, you have to make a wide variety of [B]specifically D&D [/B]assumptions, none of which are essential to achieve genre fidelity (and quite a few of which run contrary to a lot of genre presentation of magic) All that said, I don't need high level mages to be powered down in D&D (though I think there is a case for it). What I need is for folks to realize is that these are fantasy game mechanics justified by arbitrary fantasy setting assumptions. There is no physics modeling or simulation happening here. Hell, there none of those assumptions is really stated any where and there isn't any kind of attempt to justify them. The same is true of the non-magical classes. And at that point the solution is simple. Provide high level non-magical PCs with potent abilities with comparable scope and/or impact to what the magic classes are doing. Note: and because we aren't stating or justifying our fantasy assumptions for magic classes, we likewise do not have to state or justify our fantasy assumptions for.non-magic classes. [/QUOTE]
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One thing I hate about the Sorcerer
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