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One thing I hate about the Sorcerer
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<blockquote data-quote="Yaarel" data-source="post: 9323493" data-attributes="member: 58172"><p>I hope to see in 5e, "rituals" split away from spells as a separate design space.</p><p></p><p>Any player can use a skill check to perform a ritual successfully. Each ritual has its own prereqs depending on concept and gaming balance. Many are gated by level. Some require the ritual to be during rare astronomical events, others require rare ingredients. Most have strange evocative requirements: hold a white rose in the right hand, and a red rose in the left, then choose only one of them and eat it.</p><p></p><p>A Ritual is a mechanic whose flavor is more like the magic of fairy tales.</p><p></p><p>Because it is a skill check, anyone can attempt it, which is also more like fairy tales − and many novels and movies − like say "Beetlejuice" three times in front of a mirror.</p><p></p><p>Also because it is a skill check, it can be dangerous. Each ritual can specify what happens if the check is a crit, success, fail, or fumble. For a fumble, the magic might go horribly awry. Failure to meet the prereqs properly might auto-fumble.</p><p></p><p>It all depends on the specific ritual.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9323493, member: 58172"] I hope to see in 5e, "rituals" split away from spells as a separate design space. Any player can use a skill check to perform a ritual successfully. Each ritual has its own prereqs depending on concept and gaming balance. Many are gated by level. Some require the ritual to be during rare astronomical events, others require rare ingredients. Most have strange evocative requirements: hold a white rose in the right hand, and a red rose in the left, then choose only one of them and eat it. A Ritual is a mechanic whose flavor is more like the magic of fairy tales. Because it is a skill check, anyone can attempt it, which is also more like fairy tales − and many novels and movies − like say "Beetlejuice" three times in front of a mirror. Also because it is a skill check, it can be dangerous. Each ritual can specify what happens if the check is a crit, success, fail, or fumble. For a fumble, the magic might go horribly awry. Failure to meet the prereqs properly might auto-fumble. It all depends on the specific ritual. [/QUOTE]
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One thing I hate about the Sorcerer
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