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One thing I hate about the Sorcerer
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<blockquote data-quote="Yaarel" data-source="post: 9323600" data-attributes="member: 58172"><p>I agree with original post, all Human mages are innately magical: Wizard, Sorcerer, and Warlock. The three classes are different methods to develop ones magic talent.</p><p></p><p></p><p>These three classes are way too similar to each other. Wizard and Warlock are scholars. Wizard and Sorcerer do the same spells. Sorcerer and Warlock are altered by an otherworldly power.</p><p></p><p>To distinguish them, consider the following brainstorm.</p><p></p><p></p><p>Wizard is creator magic − wielding cosmic forces, force objects, elemental energies, substances, and quasi-real objects.</p><p>• Remove mind magic (Enchantment) from the Wizard list, but let the Enchanter subclass add it (so fans wont cry).</p><p>• Remove planar magic from the Wizard list. No more Planeshift, Contact Other Plane, no more summoning spells.</p><p>• Remove necromancy from the Wizard spell list. Give it to Warlock.</p><p>• Remove life magic, including animal, plant, and healing. No <em>Clone</em> spell.</p><p>• Life magic belongs Bard and Druid, to some degree Cleric.</p><p>• Emphasize Material component with alchemical science flavor or more typically a Wand or similarly engineered focus.</p><p>• Let Wizard cast <em><strong>cantrips</strong></em> without components, as these express magical talent. But higher slots need technique.</p><p>• Wizard is a scholar who can cast any found spell, but remove less relevant spells from automatic while leveling.</p><p></p><p>Warlock is darkside − the dreadful aspects of magic.</p><p>• Emphasize necromancy, including Undead, Fiend, Aberration, and Unseelie Fey.</p><p>• Emphasize planar summoning spells as agents of the necromantic Patron. Find Familiar works well for Warlock.</p><p>• Reflavor and diversify the tedious Eldritch Blast, maybe as a poltergeist that is Undead, Fey, Fiend, or Aberration.</p><p>• Emphasize Enchantment and Illusion with flavors of deception, unwholesome influence and falsity.</p><p></p><p>Sorcerer might be the "become a monster" class − specifically via a planar magic.</p><p>• A Sorcerer personifies and incarnates a <strong><em>plane</em></strong>, wielding its nonhuman magic. Unlike a Warlock Patron who is a creature.</p><p>• Magic must be innate − without Material spell components ever − never even a "costly" gp component</p><p>• Maybe Somatic hand gestures are a Sorcerer feature, as the body itself is augmented.</p><p>• Sorcery is magical self-expression, including to express a nonhuman identity.</p><p>• A "Vampire class" can effectively be a Sorcerer subclass for Shadowfell, and be model for other planar concepts.</p><p>• The limited number of spells represent the monster concept, each subclass recommends default spells.</p><p>• Players can choose differently, but a subclass recommends the spells that are thematic for the subclass.</p><p>• Emphasize planar magic that is specific to the incarnating plane.</p><p>• Emphasize Enchantment, because sorcery is an influence that centers on a persona personality.</p><p>• Emphasize Elemental Evocation as a vehicle of flashy self-expression that correlates with the plane.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9323600, member: 58172"] I agree with original post, all Human mages are innately magical: Wizard, Sorcerer, and Warlock. The three classes are different methods to develop ones magic talent. These three classes are way too similar to each other. Wizard and Warlock are scholars. Wizard and Sorcerer do the same spells. Sorcerer and Warlock are altered by an otherworldly power. To distinguish them, consider the following brainstorm. Wizard is creator magic − wielding cosmic forces, force objects, elemental energies, substances, and quasi-real objects. • Remove mind magic (Enchantment) from the Wizard list, but let the Enchanter subclass add it (so fans wont cry). • Remove planar magic from the Wizard list. No more Planeshift, Contact Other Plane, no more summoning spells. • Remove necromancy from the Wizard spell list. Give it to Warlock. • Remove life magic, including animal, plant, and healing. No [I]Clone[/I] spell. • Life magic belongs Bard and Druid, to some degree Cleric. • Emphasize Material component with alchemical science flavor or more typically a Wand or similarly engineered focus. • Let Wizard cast [I][B]cantrips[/B][/I] without components, as these express magical talent. But higher slots need technique. • Wizard is a scholar who can cast any found spell, but remove less relevant spells from automatic while leveling. Warlock is darkside − the dreadful aspects of magic. • Emphasize necromancy, including Undead, Fiend, Aberration, and Unseelie Fey. • Emphasize planar summoning spells as agents of the necromantic Patron. Find Familiar works well for Warlock. • Reflavor and diversify the tedious Eldritch Blast, maybe as a poltergeist that is Undead, Fey, Fiend, or Aberration. • Emphasize Enchantment and Illusion with flavors of deception, unwholesome influence and falsity. Sorcerer might be the "become a monster" class − specifically via a planar magic. • A Sorcerer personifies and incarnates a [B][I]plane[/I][/B], wielding its nonhuman magic. Unlike a Warlock Patron who is a creature. • Magic must be innate − without Material spell components ever − never even a "costly" gp component • Maybe Somatic hand gestures are a Sorcerer feature, as the body itself is augmented. • Sorcery is magical self-expression, including to express a nonhuman identity. • A "Vampire class" can effectively be a Sorcerer subclass for Shadowfell, and be model for other planar concepts. • The limited number of spells represent the monster concept, each subclass recommends default spells. • Players can choose differently, but a subclass recommends the spells that are thematic for the subclass. • Emphasize planar magic that is specific to the incarnating plane. • Emphasize Enchantment, because sorcery is an influence that centers on a persona personality. • Emphasize Elemental Evocation as a vehicle of flashy self-expression that correlates with the plane. [/QUOTE]
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