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One thing I hate about the Sorcerer
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<blockquote data-quote="Gammadoodler" data-source="post: 9324051" data-attributes="member: 6914290"><p>How could be something like the heavy armor master feat, just some flat damage reduction,which could scale over time (I'm not necessarily proposing this so much as pointing out that a precedent exists).</p><p></p><p>"Why" is a semantic exercise and open to debate.. You say absorbing the ambient magic from killing foes is a supernatural process. I call it a physiological process.</p><p>Maybe their internal source is "strength of will" or "pain tolerance" or "layers of toughened scar tissue". Maybe the external source is more skill with their armor, allowing them to better deploy it to blunt incoming damage.</p><p></p><p>At the end of the day most any ability can be fit into the madlib:</p><p></p><p>"Experience has made you _________. Now you can ________."</p><p></p><p>(And that would be more justification than a lot of D&D abilities get.)</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9324051, member: 6914290"] How could be something like the heavy armor master feat, just some flat damage reduction,which could scale over time (I'm not necessarily proposing this so much as pointing out that a precedent exists). "Why" is a semantic exercise and open to debate.. You say absorbing the ambient magic from killing foes is a supernatural process. I call it a physiological process. Maybe their internal source is "strength of will" or "pain tolerance" or "layers of toughened scar tissue". Maybe the external source is more skill with their armor, allowing them to better deploy it to blunt incoming damage. At the end of the day most any ability can be fit into the madlib: "Experience has made you _________. Now you can ________." (And that would be more justification than a lot of D&D abilities get.) [/QUOTE]
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One thing I hate about the Sorcerer
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