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One thing I hate about the Sorcerer
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<blockquote data-quote="Gammadoodler" data-source="post: 9325299" data-attributes="member: 6914290"><p>Enhh. Hercules did bearhug Death once, beat at least one god in a wrestling match, shouldered the heavens temporarily, and diverted at least one river single-handedly.</p><p></p><p>Not sure if any of these are likely to be D&D relevant, but I think they're similarly over the top vs some of the anime abilities people might desire.</p><p></p><p>Edit: and my fighter wishlist would go</p><p>1. Greater on-tap lethality. If my progression goes from killing 2 ogres per turn at level 10, I expect to be killing double or more than that per turn by level 20 (currently I think it goes from maybe 2 at 10 to definitely 2 at 20)</p><p></p><p>2. Imposing conditions - it's a combat class, it should have greater access to inflict debilitating combat injuries.</p><p></p><p>3. Obstacle navigation - walls, pits, elevation, and distance should all see a reduction in effectiveness as obstacles over the course of leveling.</p><p></p><p>And of all these, the only one that might even sort of extend beyond Hercules is the obstacle navigation..and as mentioned earlier, that guy diverted a river.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9325299, member: 6914290"] Enhh. Hercules did bearhug Death once, beat at least one god in a wrestling match, shouldered the heavens temporarily, and diverted at least one river single-handedly. Not sure if any of these are likely to be D&D relevant, but I think they're similarly over the top vs some of the anime abilities people might desire. Edit: and my fighter wishlist would go 1. Greater on-tap lethality. If my progression goes from killing 2 ogres per turn at level 10, I expect to be killing double or more than that per turn by level 20 (currently I think it goes from maybe 2 at 10 to definitely 2 at 20) 2. Imposing conditions - it's a combat class, it should have greater access to inflict debilitating combat injuries. 3. Obstacle navigation - walls, pits, elevation, and distance should all see a reduction in effectiveness as obstacles over the course of leveling. And of all these, the only one that might even sort of extend beyond Hercules is the obstacle navigation..and as mentioned earlier, that guy diverted a river. [/QUOTE]
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One thing I hate about the Sorcerer
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