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General Tabletop Discussion
D&D Older Editions
One thing I miss from 4e...the Saving Throws
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<blockquote data-quote="Pvt. Winslow" data-source="post: 6810415" data-attributes="member: 6779864"><p>I've actually run a campaign so far from level 3 to level 9 where we've used the 4E style of taking the best of str/con as Fort, dex/int as Ref, and wis/cha as Will. </p><p></p><p>I don't recommend it. </p><p></p><p>Spells and abilities in 5E are by design meant for characters to fail them quite often. That's why nearly every ability or spell in the game allows consecutive saves or has concentration, where characters can use inspiration, class features, or other abilities to try and boost their success chance. The base DCs, at least in the lower levels, are low enough that even having no bonus in a stat, a character still still reliably make the save in 1-2 rounds after being affected. </p><p></p><p>Once you change that, and let characters take the best stats, I noticed my players making nearly every save I threw at them, and I had casters and special abilities in almost every fight. 5E has a lot of of ways to boost saves, break spell concentration, line of sight, or other things to recover from effects. The 4E style of combining saves really scews the math on it, and also changes some of the concepts of the game. </p><p></p><p>I believe the 6 score save system was a good idea, however there's definitely a lack of abilities and spells that target str, int, and cha. It could have been implemented better.</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 6810415, member: 6779864"] I've actually run a campaign so far from level 3 to level 9 where we've used the 4E style of taking the best of str/con as Fort, dex/int as Ref, and wis/cha as Will. I don't recommend it. Spells and abilities in 5E are by design meant for characters to fail them quite often. That's why nearly every ability or spell in the game allows consecutive saves or has concentration, where characters can use inspiration, class features, or other abilities to try and boost their success chance. The base DCs, at least in the lower levels, are low enough that even having no bonus in a stat, a character still still reliably make the save in 1-2 rounds after being affected. Once you change that, and let characters take the best stats, I noticed my players making nearly every save I threw at them, and I had casters and special abilities in almost every fight. 5E has a lot of of ways to boost saves, break spell concentration, line of sight, or other things to recover from effects. The 4E style of combining saves really scews the math on it, and also changes some of the concepts of the game. I believe the 6 score save system was a good idea, however there's definitely a lack of abilities and spells that target str, int, and cha. It could have been implemented better. [/QUOTE]
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One thing I miss from 4e...the Saving Throws
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