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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
One thing I miss from 4e...the Saving Throws
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<blockquote data-quote="iserith" data-source="post: 6810950" data-attributes="member: 97077"><p>I thought D&D 4e's innovation in regard to having everything being an attack roll against a defense instead of some things being attack rolls and other things being saving throws is great. It's elegant in my view and easy to understand for the kind of game that it is.</p><p></p><p>D&D 5e is not that kind of game, however, and given its goal of trying to be true to its roots, bringing saving throws back makes a lot of sense. Making them largely like ability checks makes them easy to internalize as well as opposed to 2e's save versus this or that specific thing(s).</p><p></p><p>Having said that, I think I would prefer that saving throws not mandate a particular ability score apply. By saying it's a Wisdom save, it's essentially telling the player what the character is doing to avoid the affect. I'd rather present the incoming effect and ask the player what he or she does to avoid or mitigate it, then decide which ability score (if any) applies best to the situation. I can live with what we have now though.</p></blockquote><p></p>
[QUOTE="iserith, post: 6810950, member: 97077"] I thought D&D 4e's innovation in regard to having everything being an attack roll against a defense instead of some things being attack rolls and other things being saving throws is great. It's elegant in my view and easy to understand for the kind of game that it is. D&D 5e is not that kind of game, however, and given its goal of trying to be true to its roots, bringing saving throws back makes a lot of sense. Making them largely like ability checks makes them easy to internalize as well as opposed to 2e's save versus this or that specific thing(s). Having said that, I think I would prefer that saving throws not mandate a particular ability score apply. By saying it's a Wisdom save, it's essentially telling the player what the character is doing to avoid the affect. I'd rather present the incoming effect and ask the player what he or she does to avoid or mitigate it, then decide which ability score (if any) applies best to the situation. I can live with what we have now though. [/QUOTE]
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One thing I miss from 4e...the Saving Throws
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