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One thing I REALLY liked about HERO over D&D
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<blockquote data-quote="swrushing" data-source="post: 1502818" data-attributes="member: 14140"><p>Ok i confess to not being fully up on 3.5 stuff but in fact that combo is not banned. One can be invisible and ehtereal or incorporeal at the same time thru various combos of items and spells. </p><p></p><p>maybe you just chose a bad example?</p><p></p><p>Now to the basic point... and yes at this point i will defend D20 a little... </p><p></p><p>seak with dead and truth spells and alignment spells can wreck an unprepared GMs mystery story. They exist in DND. The same type of things could be stop signed in hero or at least glassed because of their impact on mystery stories.</p><p></p><p>gaseous form would be stop signed in HERo... its a standard third level spell in DND.</p><p></p><p>there are plenty of cases where powers which in HERo would be stop sign powers are normal things in DnD.</p><p></p><p>So, the evidence does not support that "what hero stop signs, DND bans." as a matter of philosophy or practice.</p><p></p><p>here is what the evidence supports...</p><p></p><p>both hero and DND toss out or nerf some powers between editions for balance.</p><p>both hero and DND have a large number of powers they find perfectly fine.</p><p></p><p>HERO has some powers it flags with a warning sign and leaves to Gm to decide whether or not to allow... and for those powers SOME in DND are nerfed while others are allowed. Since DnD doesn't have the "iffy category" specifically flagged, some are tossed in and others are tossed out.</p><p></p><p>NOTE: these flagged powers in HERo are flagged, at least some are, because they are abusive in SOME genres... whats fine for galactic supers might be broken for mystery X files... but HERo is generic and thus needs to keep in mind it doesn't know what setting... DND is a setting... so its not surprising it doesn't need to flag powers and can instead put them in or out... they KNOW what the game is... unlike HERO.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1502818, member: 14140"] Ok i confess to not being fully up on 3.5 stuff but in fact that combo is not banned. One can be invisible and ehtereal or incorporeal at the same time thru various combos of items and spells. maybe you just chose a bad example? Now to the basic point... and yes at this point i will defend D20 a little... seak with dead and truth spells and alignment spells can wreck an unprepared GMs mystery story. They exist in DND. The same type of things could be stop signed in hero or at least glassed because of their impact on mystery stories. gaseous form would be stop signed in HERo... its a standard third level spell in DND. there are plenty of cases where powers which in HERo would be stop sign powers are normal things in DnD. So, the evidence does not support that "what hero stop signs, DND bans." as a matter of philosophy or practice. here is what the evidence supports... both hero and DND toss out or nerf some powers between editions for balance. both hero and DND have a large number of powers they find perfectly fine. HERO has some powers it flags with a warning sign and leaves to Gm to decide whether or not to allow... and for those powers SOME in DND are nerfed while others are allowed. Since DnD doesn't have the "iffy category" specifically flagged, some are tossed in and others are tossed out. NOTE: these flagged powers in HERo are flagged, at least some are, because they are abusive in SOME genres... whats fine for galactic supers might be broken for mystery X files... but HERo is generic and thus needs to keep in mind it doesn't know what setting... DND is a setting... so its not surprising it doesn't need to flag powers and can instead put them in or out... they KNOW what the game is... unlike HERO. [/QUOTE]
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One thing I REALLY liked about HERO over D&D
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