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One thing I REALLY liked about HERO over D&D
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<blockquote data-quote="swrushing" data-source="post: 1506210" data-attributes="member: 14140"><p>resisting the urge to respond and turn this into a series of anti-3.5 posts... and trying to stray to a degree back to topic...</p><p></p><p>ignoring the "who does and who does not" angle... i turn to the merit of the stop sign and magnifying glass... errr... dating myself... caution sign.</p><p></p><p>I have run a lot of games using hero since 3rd edition back during early reagan....</p><p></p><p>i have grabbed the book for costs, for values, for specific reading of "how does this work", the type of power (adjustment, attack, defense, "special", standard, etc etc...) and many many other reasons during play, during chargen, during long periods sitting on the can, during online discussions, and so forth... </p><p></p><p>i cannot ever recall grabbing the book and looking up "does this power have a stop sign." or "does this power have a magnifying glass". I never had occasion to actually use "the writers flagged this power" as any element at all in a decision i was making, in a choice between options. it was never a relevent issue in decision making in any of my games.</p><p></p><p>When i wanted to assess its balance issue, i looked at what it did, not its label.</p><p></p><p>Wait, i sit corrected, now that i think of it, in some net discussions about comparatives, sometimes people would want to limit the discussion to "non-stop-sign powers" regarding balance discussions, so I might have had on occasion to look up a power's label for net arguments about balance to help me on some internet balance discussions..</p><p></p><p>So, frankly, its not been of merit to me. Sure, I can see how some Gms might want to use it, but, for my money, if a Gm told me "You cannot take this power because they put a stop sign (or caution sign) on it."... i would be really really rethinking the game and my participation. (If he said "...because i see it as inappropriate or unbalancing for this game"... not a problem. but that decision should be made on the power capabilities vis-a-vis the game/setting, actual analysis, not its label.)</p><p></p><p>Psion... would you ever see yourself deciding whether to disallow a power based on its label? </p><p></p><p></p><p>All this IMO.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1506210, member: 14140"] resisting the urge to respond and turn this into a series of anti-3.5 posts... and trying to stray to a degree back to topic... ignoring the "who does and who does not" angle... i turn to the merit of the stop sign and magnifying glass... errr... dating myself... caution sign. I have run a lot of games using hero since 3rd edition back during early reagan.... i have grabbed the book for costs, for values, for specific reading of "how does this work", the type of power (adjustment, attack, defense, "special", standard, etc etc...) and many many other reasons during play, during chargen, during long periods sitting on the can, during online discussions, and so forth... i cannot ever recall grabbing the book and looking up "does this power have a stop sign." or "does this power have a magnifying glass". I never had occasion to actually use "the writers flagged this power" as any element at all in a decision i was making, in a choice between options. it was never a relevent issue in decision making in any of my games. When i wanted to assess its balance issue, i looked at what it did, not its label. Wait, i sit corrected, now that i think of it, in some net discussions about comparatives, sometimes people would want to limit the discussion to "non-stop-sign powers" regarding balance discussions, so I might have had on occasion to look up a power's label for net arguments about balance to help me on some internet balance discussions.. So, frankly, its not been of merit to me. Sure, I can see how some Gms might want to use it, but, for my money, if a Gm told me "You cannot take this power because they put a stop sign (or caution sign) on it."... i would be really really rethinking the game and my participation. (If he said "...because i see it as inappropriate or unbalancing for this game"... not a problem. but that decision should be made on the power capabilities vis-a-vis the game/setting, actual analysis, not its label.) Psion... would you ever see yourself deciding whether to disallow a power based on its label? All this IMO. [/QUOTE]
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One thing I REALLY liked about HERO over D&D
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