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One Thing I Think Could Be Improved From ALL Previous Editions...
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<blockquote data-quote="Balesir" data-source="post: 5771062" data-attributes="member: 27160"><p>One thing occurs to me that I don't think has been done in any previous edition, but that recently increasingly jars on me:</p><p></p><p>- There is a 'default game world' hard-coded into the initial rules set.</p><p></p><p>In AD&D we had, essentially, Greyhawk - and again in 3.X. And kinda in 2e. In 4E we had PoLand. But doing this - especially changing it - causes unnecessary friction and hassle for a DM who wants to design and run his or her own world setting (within the D&D system parameters).</p><p></p><p>The stuff I'm thinking about primarily comes down to the gods, the cosmology and the alignment system. Maybe also the equipment lists - although standard types of weapons and armour are arguably required for the system/powers themselves.</p><p></p><p>I would much rather see "Divine Domains", rules for codifying planes of existence, rules for defining deities and suggestions for alignment systems included <strong>in the core rules</strong>. By all means, give a baseline set of examples in each area, to give everyone a "starter for ten" on their first time out with the new system and to give a baseline for the generic adventures, but <strong>please give the generic rules for this stuff from the word 'go!'</strong></p></blockquote><p></p>
[QUOTE="Balesir, post: 5771062, member: 27160"] One thing occurs to me that I don't think has been done in any previous edition, but that recently increasingly jars on me: - There is a 'default game world' hard-coded into the initial rules set. In AD&D we had, essentially, Greyhawk - and again in 3.X. And kinda in 2e. In 4E we had PoLand. But doing this - especially changing it - causes unnecessary friction and hassle for a DM who wants to design and run his or her own world setting (within the D&D system parameters). The stuff I'm thinking about primarily comes down to the gods, the cosmology and the alignment system. Maybe also the equipment lists - although standard types of weapons and armour are arguably required for the system/powers themselves. I would much rather see "Divine Domains", rules for codifying planes of existence, rules for defining deities and suggestions for alignment systems included [B]in the core rules[/B]. By all means, give a baseline set of examples in each area, to give everyone a "starter for ten" on their first time out with the new system and to give a baseline for the generic adventures, but [B]please give the generic rules for this stuff from the word 'go!'[/B] [/QUOTE]
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