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One thing I want in my 5e!
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<blockquote data-quote="Sylrae" data-source="post: 5782202" data-attributes="member: 48520"><p>Give me back my monsters!</p><p></p><p>I want the monsters that got ignored in 4e back. And Ideally, I want the ones who had special iconic powers to all have them again. Annd Put the monsters back in their categories.</p><p></p><p>Example: It really bugged me how they changes up all the fiend types. Alot of them didnt make much sense in 4e. Succubi as Devils, Yugoloths as Demons. etc.</p><p></p><p>Wasn't a big fan of eladrin either. Not because of the race, but because they wiped out a category of celestials to take the name, and the celestials that were in that category mostly faded into nothingness.</p><p></p><p>Likewise for the dragon races. Dragonborn come out (I don't like them that much, but here's the part that gnawed at me...), and so they discontinue any mention of any of the existing dragon races from previous editions: Draconians, Dragonkin, and Half-Dragons. I'm all for new monsters, and new types of orcs, and all that stuff, but when it comes to a new edition of a new game, I want all the monsters I already liked and will want to use to still be available, and Ideally to still have the same iconic abilities and notable features.</p><p></p><p>Minotaurs are 9 feet tall, have horns, are immune to maze, and never get lost. Succubi are demons that can charm you into helping them longterm until/unless they attack you, and do magic stuff, but generally avoid proper combat or fair fights. </p><p></p><p>Beholders lost what made them so damn scary in 4e too (the ability to use all of its eyebeams in a round, and still move.)</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5782202, member: 48520"] Give me back my monsters! I want the monsters that got ignored in 4e back. And Ideally, I want the ones who had special iconic powers to all have them again. Annd Put the monsters back in their categories. Example: It really bugged me how they changes up all the fiend types. Alot of them didnt make much sense in 4e. Succubi as Devils, Yugoloths as Demons. etc. Wasn't a big fan of eladrin either. Not because of the race, but because they wiped out a category of celestials to take the name, and the celestials that were in that category mostly faded into nothingness. Likewise for the dragon races. Dragonborn come out (I don't like them that much, but here's the part that gnawed at me...), and so they discontinue any mention of any of the existing dragon races from previous editions: Draconians, Dragonkin, and Half-Dragons. I'm all for new monsters, and new types of orcs, and all that stuff, but when it comes to a new edition of a new game, I want all the monsters I already liked and will want to use to still be available, and Ideally to still have the same iconic abilities and notable features. Minotaurs are 9 feet tall, have horns, are immune to maze, and never get lost. Succubi are demons that can charm you into helping them longterm until/unless they attack you, and do magic stuff, but generally avoid proper combat or fair fights. Beholders lost what made them so damn scary in 4e too (the ability to use all of its eyebeams in a round, and still move.) [/QUOTE]
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