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One Thing That AD&D Got Right
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<blockquote data-quote="pawsplay" data-source="post: 5223408" data-attributes="member: 15538"><p>Not in some ways. A higher state means, ultimately, a higher possible bonus. Without stat increass, such disparities are maintained indefinitely. That may be a preferable result, but it's definitely significant.</p><p></p><p></p><p></p><p>I can't speak with authority on 4e, although I recall that mechanics make it possible to have two or three dump stats. In my 3e/Pathfinder game, this philosophy will get you killed. Perhaps it's a playstyle issue, but virtually every game of mine involves something like perception checks, grappling, a variety of saving throw attaks, and so forth. You can probably get away with dumping your two least favorite abilitys cores, maybe.</p><p></p><p></p><p></p><p>That is something of an issue in that it's true the price doesn't go up, leading to min-maxing. However, the optimal spread is usually to spread your stats, rather than paying a premium on very high abilities in the beginning. Also, the relative disparty, if it continues, should remain about the same within a given class. That is, Int 18 wizard and Int 14 wizard remain even if they both focus on Intelligence. So, in summary, it shouldn't lead to the same issues as #2 unless the players decide to focus on a very specific style of optimization (one that in I feel in 3e does not pay off very well).</p><p></p><p></p><p></p><p>AC bonus, damage rolls, ability checks. I really feel like a 12th level rogue ought to have a better AC and Dex-based ability checks.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5223408, member: 15538"] Not in some ways. A higher state means, ultimately, a higher possible bonus. Without stat increass, such disparities are maintained indefinitely. That may be a preferable result, but it's definitely significant. I can't speak with authority on 4e, although I recall that mechanics make it possible to have two or three dump stats. In my 3e/Pathfinder game, this philosophy will get you killed. Perhaps it's a playstyle issue, but virtually every game of mine involves something like perception checks, grappling, a variety of saving throw attaks, and so forth. You can probably get away with dumping your two least favorite abilitys cores, maybe. That is something of an issue in that it's true the price doesn't go up, leading to min-maxing. However, the optimal spread is usually to spread your stats, rather than paying a premium on very high abilities in the beginning. Also, the relative disparty, if it continues, should remain about the same within a given class. That is, Int 18 wizard and Int 14 wizard remain even if they both focus on Intelligence. So, in summary, it shouldn't lead to the same issues as #2 unless the players decide to focus on a very specific style of optimization (one that in I feel in 3e does not pay off very well). AC bonus, damage rolls, ability checks. I really feel like a 12th level rogue ought to have a better AC and Dex-based ability checks. [/QUOTE]
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