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One thing that Rangers need in 1D&D if they will keep spellcasting for rangers.
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<blockquote data-quote="DEFCON 1" data-source="post: 8860835" data-attributes="member: 7006"><p>But at the same time that fantasy story doesn't come up enough for enough players to warrant giving too much word count and page space to make a system that "works". Especially considering that I would suspect that those for whom these rules are really important all have differing opinions on how these rules should work. So anything "extra" that WotC would try to add to make them more mechanically crunchy or relevant would just be crapped upon by a lot of those players anyway.</p><p></p><p>It's really no different than the Stealth rules-- every single table wants Stealth to work differently so there's no "complete" version that WotC could write and publish to satisfy anyone. So why bother? Just do the most basic rules you can and let everyone who has their own pre-conceived ideas of how they SHOULD work just use their own rules the way they want it.</p><p></p><p>I mean look at the Mystic-- that was WotC's attempt at a big and "complete" psionics system to add to the game, and everyone blew raspberries at it. It didn't matter that it was elaborate and involved and mechanically interesting... no one liked it because everyone had their own ideas about how psionics should work. So WotC canned it and hasn't really bothered to make another one like that since.</p><p></p><p>People SAY they want these deep and involved rulesets to handle these esoteric wings of the game that they have very deep feelings on... but when WotC tries to make it they all say 'Nope!' 'Not that way!' At some point WotC just throws up their hands and says "Look, it's perfectly fine if you want this thing to work in your very specific way! But rather than ask us to try and duplicate it just so everyone else has to also use it... how about you just make it the way you want it yourself and then you can play it that way and be happy?"</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8860835, member: 7006"] But at the same time that fantasy story doesn't come up enough for enough players to warrant giving too much word count and page space to make a system that "works". Especially considering that I would suspect that those for whom these rules are really important all have differing opinions on how these rules should work. So anything "extra" that WotC would try to add to make them more mechanically crunchy or relevant would just be crapped upon by a lot of those players anyway. It's really no different than the Stealth rules-- every single table wants Stealth to work differently so there's no "complete" version that WotC could write and publish to satisfy anyone. So why bother? Just do the most basic rules you can and let everyone who has their own pre-conceived ideas of how they SHOULD work just use their own rules the way they want it. I mean look at the Mystic-- that was WotC's attempt at a big and "complete" psionics system to add to the game, and everyone blew raspberries at it. It didn't matter that it was elaborate and involved and mechanically interesting... no one liked it because everyone had their own ideas about how psionics should work. So WotC canned it and hasn't really bothered to make another one like that since. People SAY they want these deep and involved rulesets to handle these esoteric wings of the game that they have very deep feelings on... but when WotC tries to make it they all say 'Nope!' 'Not that way!' At some point WotC just throws up their hands and says "Look, it's perfectly fine if you want this thing to work in your very specific way! But rather than ask us to try and duplicate it just so everyone else has to also use it... how about you just make it the way you want it yourself and then you can play it that way and be happy?" [/QUOTE]
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One thing that Rangers need in 1D&D if they will keep spellcasting for rangers.
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