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One thing that Rangers need in 1D&D if they will keep spellcasting for rangers.
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<blockquote data-quote="Clint_L" data-source="post: 8860849" data-attributes="member: 7035894"><p>I really don't want that level of granularity in the rules, though. I really like being able to just make a judgment call based on the context and keep the game moving. Because no rule is going to cover all the variables - like lighting, which would have a massive effect on any numbers that they put down. The next thing you know, you've got a huge section just covering the ins and outs of perception, and people are rules lawyering, and the game gets bogged down. Less is more, IMO.</p><p></p><p>So much faster to just say "make a perception roll" and do a judgment call. As long as you are a fair DM, your players will be fine - what everyone wants is for the game to run smoothly and be fun.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8860849, member: 7035894"] I really don't want that level of granularity in the rules, though. I really like being able to just make a judgment call based on the context and keep the game moving. Because no rule is going to cover all the variables - like lighting, which would have a massive effect on any numbers that they put down. The next thing you know, you've got a huge section just covering the ins and outs of perception, and people are rules lawyering, and the game gets bogged down. Less is more, IMO. So much faster to just say "make a perception roll" and do a judgment call. As long as you are a fair DM, your players will be fine - what everyone wants is for the game to run smoothly and be fun. [/QUOTE]
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One thing that Rangers need in 1D&D if they will keep spellcasting for rangers.
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