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One Thing You Can Do to Become a Better DM
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<blockquote data-quote="NewJeffCT" data-source="post: 5410644" data-attributes="member: 10784"><p>What I would like to get better at is NPC and villain characterizations. We just got through a long running 3.5 campaign that ended in January of this year, and while many of the villains were very challenging in combat encounters (I became very good at creating very challenging encounters over 2.5 years), I was never good at making them really come alive at the table:</p><p></p><p><em>Reality: </em></p><p><em>Captured PC: "You expect me to talk?"</em></p><p><em>NewJeffCT: He grunts & swings his spiked chain at you...</em></p><p></p><p>What I would like to be as DM:</p><p><em>Captured PC: "You expect me to talk?"</em></p><p><em>NewJeffCT: "No, Serevin, I expect you to die!" He then motions to the two large men flanking him, and then proceed to swing spiked chains at your restrained body.</em></p><p></p><p>And, not just for villains, I think having some colorful NPCs really helps to bring a gaming world alive - the fast talking barkeep or the sweaty & shifty merchant, or the precocious daughter of then stern cleric. Imagine Star Wars without Han Solo & Chewbacca and the droids?</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5410644, member: 10784"] What I would like to get better at is NPC and villain characterizations. We just got through a long running 3.5 campaign that ended in January of this year, and while many of the villains were very challenging in combat encounters (I became very good at creating very challenging encounters over 2.5 years), I was never good at making them really come alive at the table: [I]Reality: Captured PC: "You expect me to talk?" NewJeffCT: He grunts & swings his spiked chain at you...[/I] What I would like to be as DM: [I]Captured PC: "You expect me to talk?" NewJeffCT: "No, Serevin, I expect you to die!" He then motions to the two large men flanking him, and then proceed to swing spiked chains at your restrained body.[/I] And, not just for villains, I think having some colorful NPCs really helps to bring a gaming world alive - the fast talking barkeep or the sweaty & shifty merchant, or the precocious daughter of then stern cleric. Imagine Star Wars without Han Solo & Chewbacca and the droids? [/QUOTE]
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