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One Thing You Can Do to Become a Better DM
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<blockquote data-quote="KidSnide" data-source="post: 5410762" data-attributes="member: 54710"><p>Well, there are many "one things" you can do to become a better GM, but my favorite is something I call "Pants".</p><p></p><p>The general idea is that players should be able to focus on what's going on and not have to detail everything their characters do. To let that happen, GMs should give players credit for things their characters would do as a matter of course, even if the player didn't mention it at the table. </p><p></p><p>The canonical example of this is putting on pants in the morning. You wouldn't run a game where NPCs pointed and laughed at a PC because the player failed to say "My character starts the day by putting on pants." Similarly, you shouldn't declare that a loyal and disciplined character didn't file a regular report to his superiors just because the PCs left town without the loyal and disciplined character's player mentioning that he told his boss where the PCs were going. Likewise, characters get should credit for filling canteens, purchasing adequate provisions and acquiring gear and protective clothing appropriate for reasonably anticipated environments.</p><p></p><p>It's just one aspect of "don't sweat the irrelevant details," but it's a practice my players mention as particularly welcome.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5410762, member: 54710"] Well, there are many "one things" you can do to become a better GM, but my favorite is something I call "Pants". The general idea is that players should be able to focus on what's going on and not have to detail everything their characters do. To let that happen, GMs should give players credit for things their characters would do as a matter of course, even if the player didn't mention it at the table. The canonical example of this is putting on pants in the morning. You wouldn't run a game where NPCs pointed and laughed at a PC because the player failed to say "My character starts the day by putting on pants." Similarly, you shouldn't declare that a loyal and disciplined character didn't file a regular report to his superiors just because the PCs left town without the loyal and disciplined character's player mentioning that he told his boss where the PCs were going. Likewise, characters get should credit for filling canteens, purchasing adequate provisions and acquiring gear and protective clothing appropriate for reasonably anticipated environments. It's just one aspect of "don't sweat the irrelevant details," but it's a practice my players mention as particularly welcome. -KS [/QUOTE]
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