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One Thing You Can Do to Become a Better DM
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<blockquote data-quote="TarionzCousin" data-source="post: 5412574" data-attributes="member: 31304"><p>It's not supposed to be an "evil" plan; it's supposed to be a "clever" plan. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>One thing that might seem rather basic, but I was in a game yesterday where the DM didn't do this and it was extremely annoying: <span style="color: Orange"><strong>Make sure that all the players get a turn. </strong></span> This doesn't usually happen in combat, where presumably the Initiative Order helps everyone have their moment. It happens outside of the structure.</p><p></p><p>Often the squeaky wheel gets the grease, so to speak. Whomever talks the most gets the most facetime. Not everyone enjoys, wants to, or is willing to talk competitively to make themselves heard. Take a moment to ask the quiet player what he/she is doing. If necessary, make a list with all of the players names on it and every time someone says their character does something, put a mark next to their name. Try to keep the marks even. Yes, this means telling the loudmouth to wait while you deal with the other people. </p><p></p><p>You might not even realize you do this; it's natural to just "talk," but it doesn't always make for the best game for everyone involved.</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 5412574, member: 31304"] It's not supposed to be an "evil" plan; it's supposed to be a "clever" plan. :erm: :erm: One thing that might seem rather basic, but I was in a game yesterday where the DM didn't do this and it was extremely annoying: [COLOR="Orange"][B]Make sure that all the players get a turn. [/B][/COLOR] This doesn't usually happen in combat, where presumably the Initiative Order helps everyone have their moment. It happens outside of the structure. Often the squeaky wheel gets the grease, so to speak. Whomever talks the most gets the most facetime. Not everyone enjoys, wants to, or is willing to talk competitively to make themselves heard. Take a moment to ask the quiet player what he/she is doing. If necessary, make a list with all of the players names on it and every time someone says their character does something, put a mark next to their name. Try to keep the marks even. Yes, this means telling the loudmouth to wait while you deal with the other people. You might not even realize you do this; it's natural to just "talk," but it doesn't always make for the best game for everyone involved. [/QUOTE]
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