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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Altin" data-source="post: 210294" data-attributes="member: 3107"><p>124. This is a good 'on the road' type encounter to really freak players out, one which I've pulled in various guises on unsuspecting parties over the years. </p><p></p><p>Whilst treking through a fairly uncivilised area, the players come across an Inn (or a Monastry willing to provide shelter) in the middle of nowhere just before sunset. The people there are freindly, the food is cheap, the ale is good and the beds are comfortable. For maximum effect, play up how nice and pleasant everything is. Then, after they've gone to sleep, have one Pc wake up in the middle of the night. The bed he's in is grimy and sticky, he feels a rat scurrying around his feet, the room around him looks like it has aged several hundred years. The former inhabitants have either vanished or are skeletal remains (animated ones, if you are feeling sadistic). As the rest of the party is woken up, quiet, disembodied chanting (growing increasingly louder) can be heard from somewhere close, accompanied by objects moving at their own volition, walls bleeding and so forth. In my experience, most groups run for the hills at this point. </p><p></p><p>The next morning, the place has completely disappeared, leaving no sign that it ever existed. It has even vanished from their maps and when they try to talk about it, they find themselves unable to do so. Sure to make your players paranoid about freindly NPCs and unwilling to stay at nice taverns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Yours,</p><p></p><p> Altin</p></blockquote><p></p>
[QUOTE="Altin, post: 210294, member: 3107"] 124. This is a good 'on the road' type encounter to really freak players out, one which I've pulled in various guises on unsuspecting parties over the years. Whilst treking through a fairly uncivilised area, the players come across an Inn (or a Monastry willing to provide shelter) in the middle of nowhere just before sunset. The people there are freindly, the food is cheap, the ale is good and the beds are comfortable. For maximum effect, play up how nice and pleasant everything is. Then, after they've gone to sleep, have one Pc wake up in the middle of the night. The bed he's in is grimy and sticky, he feels a rat scurrying around his feet, the room around him looks like it has aged several hundred years. The former inhabitants have either vanished or are skeletal remains (animated ones, if you are feeling sadistic). As the rest of the party is woken up, quiet, disembodied chanting (growing increasingly louder) can be heard from somewhere close, accompanied by objects moving at their own volition, walls bleeding and so forth. In my experience, most groups run for the hills at this point. The next morning, the place has completely disappeared, leaving no sign that it ever existed. It has even vanished from their maps and when they try to talk about it, they find themselves unable to do so. Sure to make your players paranoid about freindly NPCs and unwilling to stay at nice taverns. ;) Yours, Altin [/QUOTE]
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