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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Oracular Vision" data-source="post: 211566" data-attributes="member: 2265"><p>135. Make all your NPC's speak in some sort of moronic code, never saying anything usefull.</p><p></p><p>Example:</p><p>PARTY: Where is the church?</p><p>NPC: It is where it should be, but not where it could have been</p><p>PARTY: Okay, forget you. You there! Where is the Church?</p><p>2nd NPC: It is next to the big tree, behind the other big tree...</p><p></p><p>136. The Festival - This is from the old Star Trek episode, make the next town the party shows up in have a "festival," where everything is legal, and even murder is not mentioned after the festival. Have the festival start just after the party goes to sleep, they hear everyone in town shrieking, everyone is fighting everyone or stealing everything, the party will not be able to figure it out (outsiders are not invited to the festival)...its all the idea of some CN god of course...</p><p></p><p>137. Communicable diseases are never used enough in DND I think, so make the next player who fails his FORT save vs. disease be a carrier, spreading the disease through every town and village, and one new PC each day until they get it healed up...</p><p></p><p>138. The abandoned village, make it like it was in the Bermuda Triangle, with food still on the table, fires still burning, etc., but no people (they were all turned incorporeal by some demon instantly...) If I found such, I'd run for the hills...</p><p></p><p>139. Templars of the Lich-King - give the party some real enemies who can teleport in and hit them anytime, until they leave the lich-king's abode. Nowhere is safe, and unless they figure out they should turn back, its death death death...</p></blockquote><p></p>
[QUOTE="Oracular Vision, post: 211566, member: 2265"] 135. Make all your NPC's speak in some sort of moronic code, never saying anything usefull. Example: PARTY: Where is the church? NPC: It is where it should be, but not where it could have been PARTY: Okay, forget you. You there! Where is the Church? 2nd NPC: It is next to the big tree, behind the other big tree... 136. The Festival - This is from the old Star Trek episode, make the next town the party shows up in have a "festival," where everything is legal, and even murder is not mentioned after the festival. Have the festival start just after the party goes to sleep, they hear everyone in town shrieking, everyone is fighting everyone or stealing everything, the party will not be able to figure it out (outsiders are not invited to the festival)...its all the idea of some CN god of course... 137. Communicable diseases are never used enough in DND I think, so make the next player who fails his FORT save vs. disease be a carrier, spreading the disease through every town and village, and one new PC each day until they get it healed up... 138. The abandoned village, make it like it was in the Bermuda Triangle, with food still on the table, fires still burning, etc., but no people (they were all turned incorporeal by some demon instantly...) If I found such, I'd run for the hills... 139. Templars of the Lich-King - give the party some real enemies who can teleport in and hit them anytime, until they leave the lich-king's abode. Nowhere is safe, and unless they figure out they should turn back, its death death death... [/QUOTE]
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