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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="The Sigil" data-source="post: 212685" data-attributes="member: 2013"><p><strong>Even better...</strong></p><p></p><p></p><p>149.) Similar to the above but more annoying... villagers always refer to things that happened 10 years ago and assume that the PCs are locals and know what they are talking about. "You want to get to the church? Okay, go down the road then turn right where the oak tree used to be and then turn left at the barn that used to be owned by Farmer Brown - no, wait, the barn that used to be owned by the OTHER Farmer Brown, my bad."</p><p></p><p>150.) Better even than the above... have the villagers always refer to things that are going to happen 10 years in the future... "You want to get to the church? Okay, go down the road and turn right at the oak tree that's going to be hit by lightning in a storm next week. After that, turn left at the Barn where Farmer Brown is going to have his affair and then murder his lover to cover it up. No, the other Farmer Brown (my bad) - his lover is going to be Farmer Brown's daughter. Oh, and duck 32 steps after you turn or in the ambush an orc arrow is going to catch you in the face." Everybody knows the future in this town... and nobody thinks it's weird.</p><p></p><p>151.) This one works best when the PCs are dungeoncrawling, particularly in caverns... have prepared a #10 can or a bongo or something and play little drumming patterns on it now and again. Mumble, "drums, drums in the deep..."</p><p></p><p>152.) Have the PCs surrounded by goblins but don't feel like killing them yet? Have the PCs fight against unending hordes and just when they realize their situation is hopeless, have the goblins shriek and run away (think about the appearance of the Balrog in LotR the Movie).</p><p></p><p>153.) Odd environments with yucky stuff can do it. It's amazing how many PCs won't go near the area of the dungeon that's covered in 2 feet of water with slightly glowing blue algae on top of the water.</p><p></p><p>154.) When the PCs kill a monster, have a contingency polymorph then alter self spell on it to polymorph it into a likeness of the PC (remember Luke killing Darth Vader in the tree on Dagobah).</p><p></p><p>155.) Or it polymorphs into the likeness of a PC's mother/father/ significant other.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 212685, member: 2013"] [b]Even better...[/b] 149.) Similar to the above but more annoying... villagers always refer to things that happened 10 years ago and assume that the PCs are locals and know what they are talking about. "You want to get to the church? Okay, go down the road then turn right where the oak tree used to be and then turn left at the barn that used to be owned by Farmer Brown - no, wait, the barn that used to be owned by the OTHER Farmer Brown, my bad." 150.) Better even than the above... have the villagers always refer to things that are going to happen 10 years in the future... "You want to get to the church? Okay, go down the road and turn right at the oak tree that's going to be hit by lightning in a storm next week. After that, turn left at the Barn where Farmer Brown is going to have his affair and then murder his lover to cover it up. No, the other Farmer Brown (my bad) - his lover is going to be Farmer Brown's daughter. Oh, and duck 32 steps after you turn or in the ambush an orc arrow is going to catch you in the face." Everybody knows the future in this town... and nobody thinks it's weird. 151.) This one works best when the PCs are dungeoncrawling, particularly in caverns... have prepared a #10 can or a bongo or something and play little drumming patterns on it now and again. Mumble, "drums, drums in the deep..." 152.) Have the PCs surrounded by goblins but don't feel like killing them yet? Have the PCs fight against unending hordes and just when they realize their situation is hopeless, have the goblins shriek and run away (think about the appearance of the Balrog in LotR the Movie). 153.) Odd environments with yucky stuff can do it. It's amazing how many PCs won't go near the area of the dungeon that's covered in 2 feet of water with slightly glowing blue algae on top of the water. 154.) When the PCs kill a monster, have a contingency polymorph then alter self spell on it to polymorph it into a likeness of the PC (remember Luke killing Darth Vader in the tree on Dagobah). 155.) Or it polymorphs into the likeness of a PC's mother/father/ significant other. --The Sigil [/QUOTE]
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