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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Moe Ronalds" data-source="post: 216560" data-attributes="member: 2083"><p>191: 3/4 of the way through the adventure, start theorizing how to make the most badass troll you can. </p><p></p><p>192:Give the PCs a 'pet' puppy that follows them everywhere, getting into trouble. If they mistreat the puppy, make it a hound archon in disguise that proceeds to beat the living $#!+ outta them. </p><p></p><p>193:Give NPCs strange addictions, like pudding or waffles.</p><p></p><p>194:Use a cool idea and or villain, for every other adventure. </p><p></p><p>195:If you're bilingual, change languages half way through the game, look surprised when the other players can't tell what the hell you're talking about. Get frustrated, kick over the table, and go into the next room to wail- still in the other language. If they start to leave, say in clear english; Oh, you're leaving now? Too bad, we had oh so much fun didn't we? Goodbye!</p><p></p><p>196: To one session, wear flannal, and make every NPC and PC somehow related to one another. Give your adventure titles like; D&D, Episode 12, THe Troll Get's Pissed, start humming the star wars theme. </p><p></p><p>197: Incorporate cheese into your campaign whenever the opportunity arises. If it doesn't, then randomly just scream out "Cheese" at the tops of your lungs. </p><p></p><p>198<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />arody popular products, have the kings children play with "Senor Potato Brains" </p><p></p><p>199: say you've sworn off dice and sense, and from now on, you only play LARPs.</p><p></p><p>200: Have wandering bards play heavy metal and rap music. </p><p></p><p>201: At jousting tournaments, have people in the stands singing "We will we will rock you"</p></blockquote><p></p>
[QUOTE="Moe Ronalds, post: 216560, member: 2083"] 191: 3/4 of the way through the adventure, start theorizing how to make the most badass troll you can. 192:Give the PCs a 'pet' puppy that follows them everywhere, getting into trouble. If they mistreat the puppy, make it a hound archon in disguise that proceeds to beat the living $#!+ outta them. 193:Give NPCs strange addictions, like pudding or waffles. 194:Use a cool idea and or villain, for every other adventure. 195:If you're bilingual, change languages half way through the game, look surprised when the other players can't tell what the hell you're talking about. Get frustrated, kick over the table, and go into the next room to wail- still in the other language. If they start to leave, say in clear english; Oh, you're leaving now? Too bad, we had oh so much fun didn't we? Goodbye! 196: To one session, wear flannal, and make every NPC and PC somehow related to one another. Give your adventure titles like; D&D, Episode 12, THe Troll Get's Pissed, start humming the star wars theme. 197: Incorporate cheese into your campaign whenever the opportunity arises. If it doesn't, then randomly just scream out "Cheese" at the tops of your lungs. 198:Parody popular products, have the kings children play with "Senor Potato Brains" 199: say you've sworn off dice and sense, and from now on, you only play LARPs. 200: Have wandering bards play heavy metal and rap music. 201: At jousting tournaments, have people in the stands singing "We will we will rock you" [/QUOTE]
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