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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Marimmar" data-source="post: 222527" data-attributes="member: 1789"><p>316) Always attack them when the party wants to rest to face a big battle the next day</p><p></p><p>317) Everytime you roll a d20 mumble 'incredible, this die never rolls below 16 today...' </p><p></p><p>318) Never fail a single saving throw (this really freaks out mages)</p><p></p><p>319) Everytime your players think they convinced an NPC let the NPC reconsider and again say 'no'. Repeat until they want to lynch you.</p><p></p><p>320) Only hand out treasure you rolled up randomly on the lowest treasure charts you find. Your players with level 10 characters will love to find a shuriken +1 after defeating a beholder.</p><p></p><p>321) Let some NPC fight with an insanely powerful item that anyone recognizes on sight and after the PCs defeat the NPC anounce to them that you didn't want to have such a powerful item in the campaign and change it to some minor and useless item.</p><p></p><p>322) Do not let PCs buy magic items and never hand out magic weapons as treasure (this will really annoy fighter types of level 5+)</p><p></p><p>323) Invent absolutely useless magic items as treasure like the powerful 'blanket of hiding' which allows a single PC to hide under it when lying absolutely still by providing an incredible +2 bonus on hide checks.</p><p></p><p>324) Always have monsters and NPC perfectly prepared to exploit any weaknesses or repetitive combat tactics the players may have.</p><p></p><p>All the above happened in our campaigns... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Marimmar, post: 222527, member: 1789"] 316) Always attack them when the party wants to rest to face a big battle the next day 317) Everytime you roll a d20 mumble 'incredible, this die never rolls below 16 today...' 318) Never fail a single saving throw (this really freaks out mages) 319) Everytime your players think they convinced an NPC let the NPC reconsider and again say 'no'. Repeat until they want to lynch you. 320) Only hand out treasure you rolled up randomly on the lowest treasure charts you find. Your players with level 10 characters will love to find a shuriken +1 after defeating a beholder. 321) Let some NPC fight with an insanely powerful item that anyone recognizes on sight and after the PCs defeat the NPC anounce to them that you didn't want to have such a powerful item in the campaign and change it to some minor and useless item. 322) Do not let PCs buy magic items and never hand out magic weapons as treasure (this will really annoy fighter types of level 5+) 323) Invent absolutely useless magic items as treasure like the powerful 'blanket of hiding' which allows a single PC to hide under it when lying absolutely still by providing an incredible +2 bonus on hide checks. 324) Always have monsters and NPC perfectly prepared to exploit any weaknesses or repetitive combat tactics the players may have. All the above happened in our campaigns... :) [/QUOTE]
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