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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Marimmar" data-source="post: 222554" data-attributes="member: 1789"><p>...even more</p><p></p><p>327) Pull out your 1st edition DMG and tell them how much better the rules were in that book and that you'll incorporate some of the rules found therin instead of the 3E DMG.</p><p></p><p>328) Change things your players think are normal and constantly let them fight neutral gnolls, normal soldiers that are level 6+, simply put let them constantly encounter things the think ain't right.</p><p></p><p>329) Force them to show you where in the rules it says that a longsword does 1d8 points of damage and when they show you make repeated whining remarks about too powerful normal items and changing the rules.</p><p></p><p>330) Demand to receive a copy of all player's character sheets after they advanced a level (that freaks out all those cheaters out there)</p><p></p><p>331) Demand that everyone always keeps book about the weight of their equipment and constantly ask them if they can really move that fast with all that stuff on their backs.</p><p></p><p>332) Introduce hazards like little walls to climb, iced passages to balance over or broken bridges to jump across. Anything that requires a skill use that has an armor check penalty will assuredly grind your campaign to a halt when the fighters start whining about being unable to hop over that 5' chasm. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>333) Constantly demand skill uses for skills that are rarely or never used like Craft Carpentry, Knowledge Laws, Innuendo or Intuit Direction.</p><p></p><p>334) Another way to freak out fighter types is to have adventures where not a single fight happens. Since they have no useful skills they cannot do anything but sit around being bored.</p><p></p><p>335) At the start of a session make a PC stricken by madness and take control of his character. Endless boredom for that player.</p><p></p><p>336) At the start of the next session kill that PC and let the player wait for the other players to resurrect him. Another session of boredom.</p><p></p><p>337) After resurrecting a chaotic neutral character have his temple demand some grisly task of him as payment for his return to life, like burning down an orphanage or killing five priests of a lawful good god.</p><p></p><p>okay, we beat the first third... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Marimmar, post: 222554, member: 1789"] ...even more 327) Pull out your 1st edition DMG and tell them how much better the rules were in that book and that you'll incorporate some of the rules found therin instead of the 3E DMG. 328) Change things your players think are normal and constantly let them fight neutral gnolls, normal soldiers that are level 6+, simply put let them constantly encounter things the think ain't right. 329) Force them to show you where in the rules it says that a longsword does 1d8 points of damage and when they show you make repeated whining remarks about too powerful normal items and changing the rules. 330) Demand to receive a copy of all player's character sheets after they advanced a level (that freaks out all those cheaters out there) 331) Demand that everyone always keeps book about the weight of their equipment and constantly ask them if they can really move that fast with all that stuff on their backs. 332) Introduce hazards like little walls to climb, iced passages to balance over or broken bridges to jump across. Anything that requires a skill use that has an armor check penalty will assuredly grind your campaign to a halt when the fighters start whining about being unable to hop over that 5' chasm. :p 333) Constantly demand skill uses for skills that are rarely or never used like Craft Carpentry, Knowledge Laws, Innuendo or Intuit Direction. 334) Another way to freak out fighter types is to have adventures where not a single fight happens. Since they have no useful skills they cannot do anything but sit around being bored. 335) At the start of a session make a PC stricken by madness and take control of his character. Endless boredom for that player. 336) At the start of the next session kill that PC and let the player wait for the other players to resurrect him. Another session of boredom. 337) After resurrecting a chaotic neutral character have his temple demand some grisly task of him as payment for his return to life, like burning down an orphanage or killing five priests of a lawful good god. okay, we beat the first third... :cool: [/QUOTE]
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