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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Kargin el Tomath" data-source="post: 225462" data-attributes="member: 5245"><p>363. Put an NPC Paladin in their group who will NOT lie at all. When they're confronted by the Dukes men about the Rogue in the party that stole froma shop he owned...well...let's just say the rest of the Party won't even consider being mad at the Rogue. They'll be too upset with the Paladin.</p><p></p><p>364. Let them find a nest. With about fifty small size Terrerasque hatchlings that have only 1 HP each. When the PC on your left says, "I thought there was only one in existance" you will then be able to reply, "No one knows where the terrerasque came from let alone how many there truly are." it's at this point that then realize the mother isn't far away at all.</p><p></p><p>365.Give each player an Arquebus but use 2E rules. A 505 chance for it to blow up in your face every time it's fired destroying not only the weapon but your face as well. And the kick to it. in order for them to get the weapon they have to give up their most valued possesion.</p><p></p><p>366.Invent Gnomish steam engine trains. Then watch the hit points crumble as they all try to hop on one.</p><p></p><p>367.If in Forgotten Realms apply the rule that most DMs forget. The rule of some areas being "dead" when it comes to magic. No spells can be cast then and magical items won't work.</p></blockquote><p></p>
[QUOTE="Kargin el Tomath, post: 225462, member: 5245"] 363. Put an NPC Paladin in their group who will NOT lie at all. When they're confronted by the Dukes men about the Rogue in the party that stole froma shop he owned...well...let's just say the rest of the Party won't even consider being mad at the Rogue. They'll be too upset with the Paladin. 364. Let them find a nest. With about fifty small size Terrerasque hatchlings that have only 1 HP each. When the PC on your left says, "I thought there was only one in existance" you will then be able to reply, "No one knows where the terrerasque came from let alone how many there truly are." it's at this point that then realize the mother isn't far away at all. 365.Give each player an Arquebus but use 2E rules. A 505 chance for it to blow up in your face every time it's fired destroying not only the weapon but your face as well. And the kick to it. in order for them to get the weapon they have to give up their most valued possesion. 366.Invent Gnomish steam engine trains. Then watch the hit points crumble as they all try to hop on one. 367.If in Forgotten Realms apply the rule that most DMs forget. The rule of some areas being "dead" when it comes to magic. No spells can be cast then and magical items won't work. [/QUOTE]
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