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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Lela" data-source="post: 234164" data-attributes="member: 1216"><p>That WOULD be a challange. Of course, after you do this, duck and run. As if a Litch Mime where chasing you.</p><p></p><p>434. Tell the players that you want to try DMing an evil campaign. Tell them to use any monster/class/PrC/feat/etc. they find in the offical books and to create the best evil PC they can. Tell them the good guys are going to be after them and that the good guys always win. When they've spent hours getting all of it together and hand-crafted them to perfection, take the sheets and thank them for creating the campaign's villians. Then have them roll up first level characters using the core books.</p></blockquote><p></p>
[QUOTE="Lela, post: 234164, member: 1216"] That WOULD be a challange. Of course, after you do this, duck and run. As if a Litch Mime where chasing you. 434. Tell the players that you want to try DMing an evil campaign. Tell them to use any monster/class/PrC/feat/etc. they find in the offical books and to create the best evil PC they can. Tell them the good guys are going to be after them and that the good guys always win. When they've spent hours getting all of it together and hand-crafted them to perfection, take the sheets and thank them for creating the campaign's villians. Then have them roll up first level characters using the core books. [/QUOTE]
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