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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Edena_of_Neith" data-source="post: 250577" data-attributes="member: 2020"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> Ways to freak out your players:</p><p></p><p> #473: Require that all elven PCs (including ones already in play) be forbidden to harm or kill their own kind (including evil elves), with the additional power that they always recognize their own kind upon contact.</p><p></p><p> #474: Require that all elves (including ones already in play) photosynthesize, thus having green skin, and thus having to wear as little clothing as possible at all times.</p><p></p><p> #475: Require that all elves (including ones already in play) be required to eat leaves and insects as a main staple of their diet.</p><p></p><p> #476: Require that all elves (including ones already in play) be required to eat their opponents alive, except where infeasible (eating a troll, or eating a green slime, would be infeasible.)</p><p></p><p> #477: Require that all human characters except paladins be of evil alignment, citing historical precedent (remember you're the DM, and so your arguments for historical precedent are the biggest arguments, as it were.)</p><p></p><p> #478: Require that all dwarves actually be of good alignment (instead of the dour, grim, almost evil stance of many, if not most, dwarves ...)</p><p></p><p> #479: Make your halfling PCs actually sit and EAT the 10 odd meals a day cited by Pippin in LOTR: FOTR. </p><p></p><p> #480: Allow a kender PC in your group (works every time.)</p><p></p><p> #482: Force your players to fight a Chosen of Mystra (also works every time.)</p><p></p><p> #483: Declare that since you, as a player, had a character of 160th level, you sanction any of their characters attaining 160th level (Note - the older the players, the better.)</p><p></p><p> #484: Allow evil characters in your group, then disallow any attempts to harm, kill, or steal from others in the group (this one WORKS.)</p><p></p><p> #485: Disallow evil characters from casting Cure spells of any sort (and disallow good characters from casting Harm spells of any sort also.)</p><p></p><p> #486: Allow your players the chance to turn into demihuman/grey ooze symbiotic beings, with all the advantages and powers of both.</p><p></p><p> #487: Run ANY campaign world, then have Defilers from the Dark Sun Setting show up on the scene.</p><p></p><p> #488: Have your NPCs talk back, as it were, to the party Cavalier (works every time - that doesn't freak out the group, but the Cavalier's response invariably DOES.)</p><p></p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 250577, member: 2020"] :D :D :D Ways to freak out your players: #473: Require that all elven PCs (including ones already in play) be forbidden to harm or kill their own kind (including evil elves), with the additional power that they always recognize their own kind upon contact. #474: Require that all elves (including ones already in play) photosynthesize, thus having green skin, and thus having to wear as little clothing as possible at all times. #475: Require that all elves (including ones already in play) be required to eat leaves and insects as a main staple of their diet. #476: Require that all elves (including ones already in play) be required to eat their opponents alive, except where infeasible (eating a troll, or eating a green slime, would be infeasible.) #477: Require that all human characters except paladins be of evil alignment, citing historical precedent (remember you're the DM, and so your arguments for historical precedent are the biggest arguments, as it were.) #478: Require that all dwarves actually be of good alignment (instead of the dour, grim, almost evil stance of many, if not most, dwarves ...) #479: Make your halfling PCs actually sit and EAT the 10 odd meals a day cited by Pippin in LOTR: FOTR. #480: Allow a kender PC in your group (works every time.) #482: Force your players to fight a Chosen of Mystra (also works every time.) #483: Declare that since you, as a player, had a character of 160th level, you sanction any of their characters attaining 160th level (Note - the older the players, the better.) #484: Allow evil characters in your group, then disallow any attempts to harm, kill, or steal from others in the group (this one WORKS.) #485: Disallow evil characters from casting Cure spells of any sort (and disallow good characters from casting Harm spells of any sort also.) #486: Allow your players the chance to turn into demihuman/grey ooze symbiotic beings, with all the advantages and powers of both. #487: Run ANY campaign world, then have Defilers from the Dark Sun Setting show up on the scene. #488: Have your NPCs talk back, as it were, to the party Cavalier (works every time - that doesn't freak out the group, but the Cavalier's response invariably DOES.) Edena_of_Neith [/QUOTE]
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