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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Edena_of_Neith" data-source="post: 250617" data-attributes="member: 2020"><p>One more thing:</p><p></p><p> #489: </p><p></p><p> Make sure your players know about the Ravenloft setting.</p><p> Start a Campaign in which your players are playing their favorite characters.</p><p></p><p> Put your players in a moral dilemma, in which all the choices are evil, and they must take one of them.</p><p></p><p> Then inform them that it is getting misty outside.</p><p></p><p> Just before you talk about the mistiness, make sure your players manage a glance at the Ravenloft hardbound book you are supposedly hiding behind your DM screen.</p><p></p><p> As an alternative, have an enemy throw an illusion spell on the party that causes them to believe they have been teleported or gated to Ravenloft - after all, a powerful spellcasting opponent CAN easily teleport or otherwise send a PC to Ravenloft (a good way to give high level PCs the shivers, and cause them not to be too overconfident.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 250617, member: 2020"] One more thing: #489: Make sure your players know about the Ravenloft setting. Start a Campaign in which your players are playing their favorite characters. Put your players in a moral dilemma, in which all the choices are evil, and they must take one of them. Then inform them that it is getting misty outside. Just before you talk about the mistiness, make sure your players manage a glance at the Ravenloft hardbound book you are supposedly hiding behind your DM screen. As an alternative, have an enemy throw an illusion spell on the party that causes them to believe they have been teleported or gated to Ravenloft - after all, a powerful spellcasting opponent CAN easily teleport or otherwise send a PC to Ravenloft (a good way to give high level PCs the shivers, and cause them not to be too overconfident.) [/QUOTE]
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