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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Altmann" data-source="post: 250777" data-attributes="member: 5058"><p><strong>Musics</strong></p><p></p><p>#490. Give musics to big baddies : each time the bad guy has just appeared, play his music.</p><p></p><p>After they are accustomed to this idea, play the baddies' music without them seeing him.</p><p></p><p>(I do this regularely - it works).</p><p></p><p>#491. Give musics to situations. Accustom your players to musical countdowns - for example, when the music is over, the ritual is finished. </p><p></p><p>(idem)</p><p></p><p>#492. Use Mozart's <em>Dies Iræ</em> for your bad guy. Then, possibly after the death of the bad guy, while your PCs are standing in front of a very heavy door, of a complex machinery, or of a portal, play Cruciform's <em>Dies Iræ</em>.</p><p></p><p>Cruciform's version is a remix on Mozart, which keeps repeating the first few measures during about two minutes - very stressing. Especially combined with point #491 - you never know when the music is about to end.</p><p></p><p>(Dies Iræ was the music I used for a "nice" NPC named Azraël, who slaughtered just about everyone the PCs knew, including some PCs as well as most Gods, during almost 1 year of campaign. Then, one year later, in another campaign, rumors started spreading about someone trying to resurrect or clone Azraël. I played this music when they discovered a huge machinery which they suspected was the cloning device. Actually, it was not, but it was even more evil. Anyway, we ended up destroying the whole universe in that game session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> )</p><p></p><p>#493. OK, here you are. Your Very Bad Guy is so powerful he could manage to teleport in, kill just about anybody, and teleport out.</p><p></p><p>Play his music. Have him kill everyone in sight (in the case of Azraël, works best if the PCs have an army of 1 million men with them). Sane PCs should run like Hell. Have the bad guy pursue them, no matter what they do, including teleporting, portals, ... Have him kill their mounts.</p><p></p><p>Suddenly, the music stops and the bad guy disappears while in the middle of an action. Works best if you can program your music player to stop after, say, 1 minute.</p><p></p><p></p><p>#494. Find musics which are closely related to the NPCs. Don't hesitate to include hints in the music, if the players listen to the lyrics.</p><p></p><p>I remember opening wide eyes when realizing that my high-level Neutral Evil character's best friend's music was Era : "I will save you from yourself."</p><p></p><p>Similarely, I remember having players of mine open the same wide eyes when they realized that the lyrics for the NPC they had been helping were on the lines of "I infect you". Of course, they realized it too late <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Altmann, post: 250777, member: 5058"] [b]Musics[/b] #490. Give musics to big baddies : each time the bad guy has just appeared, play his music. After they are accustomed to this idea, play the baddies' music without them seeing him. (I do this regularely - it works). #491. Give musics to situations. Accustom your players to musical countdowns - for example, when the music is over, the ritual is finished. (idem) #492. Use Mozart's [I]Dies Iræ[/I] for your bad guy. Then, possibly after the death of the bad guy, while your PCs are standing in front of a very heavy door, of a complex machinery, or of a portal, play Cruciform's [I]Dies Iræ[/I]. Cruciform's version is a remix on Mozart, which keeps repeating the first few measures during about two minutes - very stressing. Especially combined with point #491 - you never know when the music is about to end. (Dies Iræ was the music I used for a "nice" NPC named Azraël, who slaughtered just about everyone the PCs knew, including some PCs as well as most Gods, during almost 1 year of campaign. Then, one year later, in another campaign, rumors started spreading about someone trying to resurrect or clone Azraël. I played this music when they discovered a huge machinery which they suspected was the cloning device. Actually, it was not, but it was even more evil. Anyway, we ended up destroying the whole universe in that game session. :( ) #493. OK, here you are. Your Very Bad Guy is so powerful he could manage to teleport in, kill just about anybody, and teleport out. Play his music. Have him kill everyone in sight (in the case of Azraël, works best if the PCs have an army of 1 million men with them). Sane PCs should run like Hell. Have the bad guy pursue them, no matter what they do, including teleporting, portals, ... Have him kill their mounts. Suddenly, the music stops and the bad guy disappears while in the middle of an action. Works best if you can program your music player to stop after, say, 1 minute. #494. Find musics which are closely related to the NPCs. Don't hesitate to include hints in the music, if the players listen to the lyrics. I remember opening wide eyes when realizing that my high-level Neutral Evil character's best friend's music was Era : "I will save you from yourself." Similarely, I remember having players of mine open the same wide eyes when they realized that the lyrics for the NPC they had been helping were on the lines of "I infect you". Of course, they realized it too late :) [/QUOTE]
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