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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="provik" data-source="post: 327054" data-attributes="member: 5771"><p><strong>Creeping Out Players</strong></p><p></p><p>1) The assassin with disguise. It attacks the party, but they never know exactly *who* it's trying to kill and it always flees after it's initial attack. It's actually been sent to kill the good NPC disguised as one of their retainers.</p><p></p><p>2) Hand a "new" player a character to play. Modify the character sheet (preferably done in an automated character creator) to say "Lawful Good" under alignment and let one or more of the players "accidentally" see the character sheet.</p><p> Tell the "Lawful Good" player character that they have some particular goal (such as stealing an item from the party, or delaying/killing one or more party members, crippling the party, etc.) Explain to them that they are not lawful good and they are actually evil.</p><p> Offer this player 1,000 XP to play this role. Explaining further that the other players will also gain 1,000 XP bonus if they play the role correctly.</p><p> Watch this particularly evil player get two PC's in one room. As the barbarian is forcing open the door, he asks, "Let me cast a spell on you."</p><p> "Okay, bull's strength?" asks the barbarian.</p><p> "Sure. Do you accept my divine power?" he asks.</p><p> "Yeah." says the barbarian. </p><p> "GM, he's held for 6 rounds and I sneak attack the wizard." explains the evil player.</p><p> "What? Don't I get a save?" asks the player. </p><p> "No, you voluntarily forego your save when you allow spells to be cast on you by party members." I reply and gleefully ask for the sneak attack roll and damage.</p><p></p><p> Just to be evil. I introduced the actual new player the next week and watch them *not* trust them. Ever.</p><p></p><p> Now just before spell casting, everyone says, "Do you accept my divine power?"</p></blockquote><p></p>
[QUOTE="provik, post: 327054, member: 5771"] [b]Creeping Out Players[/b] 1) The assassin with disguise. It attacks the party, but they never know exactly *who* it's trying to kill and it always flees after it's initial attack. It's actually been sent to kill the good NPC disguised as one of their retainers. 2) Hand a "new" player a character to play. Modify the character sheet (preferably done in an automated character creator) to say "Lawful Good" under alignment and let one or more of the players "accidentally" see the character sheet. Tell the "Lawful Good" player character that they have some particular goal (such as stealing an item from the party, or delaying/killing one or more party members, crippling the party, etc.) Explain to them that they are not lawful good and they are actually evil. Offer this player 1,000 XP to play this role. Explaining further that the other players will also gain 1,000 XP bonus if they play the role correctly. Watch this particularly evil player get two PC's in one room. As the barbarian is forcing open the door, he asks, "Let me cast a spell on you." "Okay, bull's strength?" asks the barbarian. "Sure. Do you accept my divine power?" he asks. "Yeah." says the barbarian. "GM, he's held for 6 rounds and I sneak attack the wizard." explains the evil player. "What? Don't I get a save?" asks the player. "No, you voluntarily forego your save when you allow spells to be cast on you by party members." I reply and gleefully ask for the sneak attack roll and damage. Just to be evil. I introduced the actual new player the next week and watch them *not* trust them. Ever. Now just before spell casting, everyone says, "Do you accept my divine power?" [/QUOTE]
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