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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="hammymchamham" data-source="post: 335301" data-attributes="member: 4219"><p>734. Start a new campaign with 'I've decided to make this a true D20 system. Use a d20 to determine your stats. For weapon damage you will use a d20, divided by 2 or 3 depending on the weapon.'</p><p></p><p>735. After the PC's have a tuff time beating a monster/npc, say 'Man, I knew using that d30 might give that monster/npc an unfair edge over your party.'</p><p></p><p>736. After the PC's trounce a monster/npc, say 'Next time I'm using my D30.'</p><p></p><p>737. (This one really freaked out my players) As the PCs approach a baddy they have been hunting down for a short while (or a seemingly random encounter), introduce Improved Sunder from S&F. Be sure to use a weapon that will slice through their weapons in one hit (most of the time). The Druid droped his +2 Scimitar, and ended up being the only one who died from that encounter. Just shows some PC's are more willing to die than give up magic items.</p><p></p><p>738. As the PC's are walking in a seemingly random duengon, have the ink on the map they are trying to draw slowly evaporate, have any markings on walls disapear, and any items left on the ground disapear after a few minutes. Have many doors which will 'transport' the PCs to the begining of the maze (or if you want to be crazy/mean, to a random place on the map).</p><p></p><p>739. Have an NPC run by the PC's as they walk down a trail screaming 'Run for your life! Theirs a herd of Tarasques!!!'</p></blockquote><p></p>
[QUOTE="hammymchamham, post: 335301, member: 4219"] 734. Start a new campaign with 'I've decided to make this a true D20 system. Use a d20 to determine your stats. For weapon damage you will use a d20, divided by 2 or 3 depending on the weapon.' 735. After the PC's have a tuff time beating a monster/npc, say 'Man, I knew using that d30 might give that monster/npc an unfair edge over your party.' 736. After the PC's trounce a monster/npc, say 'Next time I'm using my D30.' 737. (This one really freaked out my players) As the PCs approach a baddy they have been hunting down for a short while (or a seemingly random encounter), introduce Improved Sunder from S&F. Be sure to use a weapon that will slice through their weapons in one hit (most of the time). The Druid droped his +2 Scimitar, and ended up being the only one who died from that encounter. Just shows some PC's are more willing to die than give up magic items. 738. As the PC's are walking in a seemingly random duengon, have the ink on the map they are trying to draw slowly evaporate, have any markings on walls disapear, and any items left on the ground disapear after a few minutes. Have many doors which will 'transport' the PCs to the begining of the maze (or if you want to be crazy/mean, to a random place on the map). 739. Have an NPC run by the PC's as they walk down a trail screaming 'Run for your life! Theirs a herd of Tarasques!!!' [/QUOTE]
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