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One Thousand Ways to Freak Out Your Players
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<blockquote data-quote="Creamsteak" data-source="post: 341177" data-attributes="member: 552"><p>764- The Player Character's enter a city with a strange population. The entire populace of this city consists of intelligent magical items. All of them communicate through speach. For example, the Blacksmith is a forging hammer, the Bartender is a Gauntlet of Ogre Power, and the City Council is made up of 12 Potions of Cure Light Wounds.</p><p></p><p>765- Intoduce to said town, a group of Epic Level Forsakers.</p><p></p><p>766- Have Intelligent trees made through intelligent Quaal's feather tokens. It's also possible to do the same with a whip.</p><p></p><p>767- The cities guards are made of Hands of the Mage equiped with whatever weapons (under 5 pounds) they could carry.</p><p></p><p>768- Have the intelligent items speak like Pokemon. (The Dagger screams out "Dagger Dagger!" over and over again.</p><p></p><p>769- Intelligent Figurines of Wonderous power. (They come to life on thier own, can call out thier own command word).</p><p></p><p>770- Have the town's social structure consist of classes based on what kind of item you are. If your a farm utensil, of any kind, you are a slave. If you are a weapon of any kind, you are a warrior. If your a tool, you do whatever the tool does. And if you are a potion, your an aristocrat (because intelligent potions are the most important items ever). If your a wonderous item your probably important or something.</p><p></p><p>771- The player characters want to have a meal in this new town. They are told to go to the bar. They are each given a spoon and an empty bowl. The spoons are Murlynd's spoons, and although they supply the meal, the players will be arrested if they attempt to the spoons into thier mouths in any way.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 341177, member: 552"] 764- The Player Character's enter a city with a strange population. The entire populace of this city consists of intelligent magical items. All of them communicate through speach. For example, the Blacksmith is a forging hammer, the Bartender is a Gauntlet of Ogre Power, and the City Council is made up of 12 Potions of Cure Light Wounds. 765- Intoduce to said town, a group of Epic Level Forsakers. 766- Have Intelligent trees made through intelligent Quaal's feather tokens. It's also possible to do the same with a whip. 767- The cities guards are made of Hands of the Mage equiped with whatever weapons (under 5 pounds) they could carry. 768- Have the intelligent items speak like Pokemon. (The Dagger screams out "Dagger Dagger!" over and over again. 769- Intelligent Figurines of Wonderous power. (They come to life on thier own, can call out thier own command word). 770- Have the town's social structure consist of classes based on what kind of item you are. If your a farm utensil, of any kind, you are a slave. If you are a weapon of any kind, you are a warrior. If your a tool, you do whatever the tool does. And if you are a potion, your an aristocrat (because intelligent potions are the most important items ever). If your a wonderous item your probably important or something. 771- The player characters want to have a meal in this new town. They are told to go to the bar. They are each given a spoon and an empty bowl. The spoons are Murlynd's spoons, and although they supply the meal, the players will be arrested if they attempt to the spoons into thier mouths in any way. [/QUOTE]
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