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One Time...at Bard Camp...
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<blockquote data-quote="howandwhy99" data-source="post: 418895" data-attributes="member: 3192"><p><strong>Get a clue</strong></p><p></p><p>My all-time personal favorite adventure (where I ran it) was a murder-mystery based off of the movie Clue. I ran it using the Castle Falkenstein system, allowed a few famous characters, (2 picked Laurel & Hardy, if you can believe it!), threw in a few of my own NPC's to run, set it in a big, haunted French Mansion, and gave all the PC's background motivations (this was a one shot).</p><p></p><p>No one could leave because of the "the Hunt" going on outside that night. (This was a practice of the Unseelie Court specific to the game setting) None of my players actually trusted one another because they all new the basic setup, (this was a few years after the movie came out) so a lot of the action was in passing notes. </p><p></p><p>I must say, it took longer than I suspected and group ended up killing off most of itself, but it was the most actively roleplayed game I ever ran. I mean that each player stayed in character and all spoke to each other without my prompting. Each acted out their motivations and the subtle threats and double intendres (each knew some of the other's secrets) were wickedly funny.</p><p></p><p>If you go watch the movie again, you'll see what I mean. I don't know how it would run in 3rd edition, but it's an interesting change from dungeon crawling.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 418895, member: 3192"] [b]Get a clue[/b] My all-time personal favorite adventure (where I ran it) was a murder-mystery based off of the movie Clue. I ran it using the Castle Falkenstein system, allowed a few famous characters, (2 picked Laurel & Hardy, if you can believe it!), threw in a few of my own NPC's to run, set it in a big, haunted French Mansion, and gave all the PC's background motivations (this was a one shot). No one could leave because of the "the Hunt" going on outside that night. (This was a practice of the Unseelie Court specific to the game setting) None of my players actually trusted one another because they all new the basic setup, (this was a few years after the movie came out) so a lot of the action was in passing notes. I must say, it took longer than I suspected and group ended up killing off most of itself, but it was the most actively roleplayed game I ever ran. I mean that each player stayed in character and all spoke to each other without my prompting. Each acted out their motivations and the subtle threats and double intendres (each knew some of the other's secrets) were wickedly funny. If you go watch the movie again, you'll see what I mean. I don't know how it would run in 3rd edition, but it's an interesting change from dungeon crawling. [/QUOTE]
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